Files
UnrealEngine/Engine/Plugins/Experimental/UAF/UAFStateTree/Source/UAFStateTreeUncookedOnly/UAFStateTreeUncookedOnly.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

35 lines
693 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class UAFStateTreeUncookedOnly : ModuleRules
{
public UAFStateTreeUncookedOnly(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(new string[]
{
"StateTreeEditorModule",
"PropertyBindingUtils",
"RigVM",
"RigVMDeveloper"
});
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"StateTreeModule",
"Engine",
"WorkspaceEditor",
"SlateCore",
"UAF",
"UAFUncookedOnly",
"UAFStateTree",
"UAFAnimGraph",
"UAFAnimGraphUncookedOnly"
}
);
}
}
}