Files
UnrealEngine/Engine/Plugins/Experimental/VirtualHeightfieldMesh/Source/VirtualHeightfieldMeshEditor/Private/HeightfieldMinMaxTextureThumbnailRenderer.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

38 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "HeightfieldMinMaxTextureThumbnailRenderer.h"
#include "Engine/Texture2D.h"
#include "HeightfieldMinMaxTexture.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(HeightfieldMinMaxTextureThumbnailRenderer)
UHeightfieldMinMaxTextureThumbnailRenderer::UHeightfieldMinMaxTextureThumbnailRenderer(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
bool UHeightfieldMinMaxTextureThumbnailRenderer::CanVisualizeAsset(UObject* Object)
{
if (UHeightfieldMinMaxTexture* MinMaxTextureBuilder = Cast<UHeightfieldMinMaxTexture>(Object))
{
if (UTexture2D* Texture = MinMaxTextureBuilder->Texture.Get())
{
return UTextureThumbnailRenderer::CanVisualizeAsset(Texture);
}
}
return false;
}
void UHeightfieldMinMaxTextureThumbnailRenderer::Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FCanvas* Canvas, bool bAdditionalViewFamily)
{
if (UHeightfieldMinMaxTexture* MinMaxTextureBuilder = Cast<UHeightfieldMinMaxTexture>(Object))
{
if (UTexture2D* Texture = MinMaxTextureBuilder->Texture)
{
UTextureThumbnailRenderer::Draw(Texture, X, Y, Width, Height, RenderTarget, Canvas, bAdditionalViewFamily);
}
}
}