22 lines
744 B
C++
22 lines
744 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "NiagaraRendererReadback.h"
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#include "NiagaraBakerFunctionLibrary.generated.h"
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class UNiagaraComponent;
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class UStaticMesh;
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UCLASS(MinimalAPI)
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class UNiagaraBakerFunctionLibrary : public UBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable, Category = "Niagara Baker", meta = (Keywords = "Niagara Baker", WorldContext = "WorldContextObject", UnsafeDuringActorConstruction = "true"))
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static void CaptureNiagaraToStaticMesh(UNiagaraComponent* ComponentToCapture, UStaticMesh* StaticMeshOutput, FNiagaraRendererReadbackParameters ReadbackParameters = FNiagaraRendererReadbackParameters());
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};
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