27 lines
1.4 KiB
C++
27 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "NiagaraBakerRenderer.h"
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class UNiagaraSimCache;
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class FNiagaraBakerRendererOutputSimCache : public FNiagaraBakerOutputRenderer
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{
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public:
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virtual TArray<FNiagaraBakerOutputBinding> GetRendererBindings(UNiagaraBakerOutput* InBakerOutput) const override;
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virtual FIntPoint GetPreviewSize(UNiagaraBakerOutput* InBakerOutput, FIntPoint InAvailableSize) const override;
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virtual void RenderPreview(UNiagaraBakerOutput* InBakerOutput, const FNiagaraBakerRenderer& BakerRenderer, UTextureRenderTarget2D* RenderTarget, TOptional<FString>& OutErrorString) const override;
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virtual FIntPoint GetGeneratedSize(UNiagaraBakerOutput* InBakerOutput, FIntPoint InAvailableSize) const override;
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virtual void RenderGenerated(UNiagaraBakerOutput* InBakerOutput, const FNiagaraBakerRenderer& BakerRenderer, UTextureRenderTarget2D* RenderTarget, TOptional<FString>& OutErrorString) const override;
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virtual bool BeginBake(FNiagaraBakerFeedbackContext& FeedbackContext, UNiagaraBakerOutput* InBakerOutput) override;
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virtual void BakeFrame(FNiagaraBakerFeedbackContext& FeedbackContext, UNiagaraBakerOutput* InBakerOutput, int FrameIndex, const FNiagaraBakerRenderer& BakerRenderer) override;
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virtual void EndBake(FNiagaraBakerFeedbackContext& FeedbackContext, UNiagaraBakerOutput* InBakerOutput) override;
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protected:
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UNiagaraSimCache* BakeSimCache = nullptr;
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};
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