Files
UnrealEngine/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraNodeReroute.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

53 lines
2.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "NiagaraNode.h"
#include "EdGraphSchema_Niagara.h"
#include "NiagaraNodeReroute.generated.h"
UCLASS(MinimalAPI)
class UNiagaraNodeReroute: public UNiagaraNode
{
GENERATED_UCLASS_BODY()
public:
//~ Begin UObject Interface
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
virtual void PostLoad() override;
//~ End UObject Interface
//~ Begin EdGraphNode Interface
virtual void AllocateDefaultPins() override;
virtual FText GetTooltipText() const override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual bool ShouldOverridePinNames() const override;
virtual FText GetPinNameOverride(const UEdGraphPin& Pin) const override;
virtual void OnRenameNode(const FString& NewName) override;
virtual bool CanSplitPin(const UEdGraphPin* Pin) const override;
virtual bool IsCompilerRelevant() const override { return false; }
virtual UEdGraphPin* GetPassThroughPin(const UEdGraphPin* FromPin) const override;
virtual bool ShouldDrawNodeAsControlPointOnly(int32& OutInputPinIndex, int32& OutOutputPinIndex) const override;
//~ End EdGraphNode Interface
//~ Begin UNiagaraNode Interface
virtual void Compile(FTranslator* Translator, TArray<int32>& Outputs) const override;
virtual bool RefreshFromExternalChanges() override;
virtual void PinConnectionListChanged(UEdGraphPin* Pin) override;
void BuildParameterMapHistory(FNiagaraParameterMapHistoryBuilder& OutHistory, bool bRecursive = true, bool bFilterForCompilation = true) const override;
virtual ENiagaraNumericOutputTypeSelectionMode GetNumericOutputTypeSelectionMode() const;
virtual bool AllowExternalPinTypeChanges(const UEdGraphPin* InGraphPin) const override;
/** Trace to an output pin that is not a reroute node output pin. If the reroute nodes resulted in a dead end and no output pin was found return nullptr.*/
virtual UEdGraphPin* GetTracedOutputPin(UEdGraphPin* LocallyOwnedOutputPin, bool bFilterForCompilation, TArray<const UNiagaraNode*>* OutNodesVisitedDuringTrace = nullptr) const override;
virtual UEdGraphPin* GetPassThroughPin(const UEdGraphPin* LocallyOwnedOutputPin, ENiagaraScriptUsage InUsage) const override { return GetPassThroughPin(LocallyOwnedOutputPin); }
//~ End UNiagaraNode Interface
void PropagatePinType();
private:
void PropagatePinTypeFromDirection(bool bFromInput);
/** Recursion guard boolean to prevent PropagatePinType from infinitely recursing if you manage to create a loop of knots */
bool bRecursionGuard;
};