Files
UnrealEngine/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraThumbnailRenderer.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

49 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "NiagaraThumbnailRenderer.h"
#include "CanvasTypes.h"
#include "Engine/Texture2D.h"
#include "NiagaraEmitter.h"
#include "NiagaraSystem.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(NiagaraThumbnailRenderer)
bool UNiagaraThumbnailRendererBase::CanVisualizeAsset(UObject* Object)
{
return GetThumbnailTextureFromObject(Object) != nullptr;
}
void UNiagaraThumbnailRendererBase::GetThumbnailSize(UObject* Object, float Zoom, uint32& OutWidth, uint32& OutHeight) const
{
Super::GetThumbnailSize(GetThumbnailTextureFromObject(Object), Zoom, OutWidth, OutHeight);
}
void UNiagaraThumbnailRendererBase::Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FCanvas* Canvas, bool bAdditionalViewFamily)
{
Super::Draw(GetThumbnailTextureFromObject(Object), X, Y, Width, Height, RenderTarget, Canvas, bAdditionalViewFamily);
}
UTexture2D* UNiagaraEmitterThumbnailRenderer::GetThumbnailTextureFromObject(UObject* Object) const
{
UNiagaraEmitter* Emitter = Cast<UNiagaraEmitter>(Object);
if (Emitter && Emitter->ThumbnailImage)
{
// we have to have completed build in order to get draw/get size
Emitter->ThumbnailImage->BlockOnAnyAsyncBuild();
return Emitter->ThumbnailImage;
}
return nullptr;
}
UTexture2D* UNiagaraSystemThumbnailRenderer::GetThumbnailTextureFromObject(UObject* Object) const
{
UNiagaraSystem* System = Cast<UNiagaraSystem>(Object);
if (System && System->ThumbnailImage)
{
// we have to have completed build in order to get draw/get size
System->ThumbnailImage->BlockOnAnyAsyncBuild();
return System->ThumbnailImage;
}
return nullptr;
}