Files
UnrealEngine/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraNodeReadDataSet.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

33 lines
989 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "NiagaraCommon.h"
#include "NiagaraEditorCommon.h"
#include "NiagaraNodeDataSetBase.h"
#include "NiagaraNodeReadDataSet.generated.h"
UCLASS(MinimalAPI)
class UNiagaraNodeReadDataSet : public UNiagaraNodeDataSetBase
{
GENERATED_UCLASS_BODY()
public:
//~ Begin EdGraphNode Interface
virtual void AllocateDefaultPins() override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
//~ End EdGraphNode Interface
//~Begin UNiagaraGraph Interface
virtual bool CanAddToGraph(UNiagaraGraph* TargetGraph, FString& OutErrorMsg) const override;
//~End UNiagaraGraph Interface
virtual void Compile(FTranslator* Translator, TArray<int32>& Outputs) const override;
virtual void BuildParameterMapHistory(FNiagaraParameterMapHistoryBuilder& OutHistory, bool bRecursive = true, bool bFilterForCompilation = true) const override;
};