20 lines
436 B
C++
20 lines
436 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "NiagaraScriptBase.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(NiagaraScriptBase)
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UNiagaraScriptBase::UNiagaraScriptBase(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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FSimulationStageMetaData::FSimulationStageMetaData()
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: bWritesParticles(0)
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, bPartialParticleUpdate(0)
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, bParticleIterationStateEnabled(0)
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, bGpuIndirectDispatch(0)
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{
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}
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