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UnrealEngine/Engine/Plugins/FX/Niagara/Source/NiagaraShader/Public/NiagaraShaderParticleID.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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973 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "HAL/Platform.h"
class FRHICommandList;
class FRHIShaderResourceView;
class FRHIUnorderedAccessView;
namespace ERHIFeatureLevel { enum Type : int; }
extern NIAGARASHADER_API void NiagaraInitGPUFreeIDList(FRHICommandList& RHICmdList, ERHIFeatureLevel::Type FeatureLevel, FRHIUnorderedAccessView* NewBufferUAV, uint32 NewBufferNumElements, FRHIShaderResourceView* ExistingBufferSRV, uint32 ExistingBufferNumElements);
extern NIAGARASHADER_API void NiagaraComputeGPUFreeIDs(FRHICommandList& RHICmdList, ERHIFeatureLevel::Type FeatureLevel, FRHIShaderResourceView* IDToIndexTableSRV, uint32 NumIDs, FRHIUnorderedAccessView* FreeIDUAV, FRHIUnorderedAccessView* FreeIDListSizesUAV, uint32 FreeIDListIndex);
extern NIAGARASHADER_API void NiagaraFillGPUIntBuffer(FRHICommandList& RHICmdList, ERHIFeatureLevel::Type FeatureLevel, FRHIUnorderedAccessView* BufferUAV, uint32 NumElements, int32 FillValue);