21 lines
709 B
C++
21 lines
709 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "NiagaraNaniteShaderModule.h"
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#include "Interfaces/IPluginManager.h"
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#include "Misc/Paths.h"
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#include "Modules/ModuleManager.h"
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#include "ShaderCore.h"
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IMPLEMENT_MODULE(INiagaraNaniteShaderModule, NiagaraNaniteShader);
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void INiagaraNaniteShaderModule::StartupModule()
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{
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// Maps virtual shader source directory /Plugin/FX/Niagara to the plugin's actual Shaders directory.
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FString PluginShaderDir = FPaths::Combine(IPluginManager::Get().FindPlugin(TEXT("NiagaraNanite"))->GetBaseDir(), TEXT("Shaders"));
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AddShaderSourceDirectoryMapping(TEXT("/Plugin/FX/NiagaraNanite"), PluginShaderDir);
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}
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void INiagaraNaniteShaderModule::ShutdownModule()
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{
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}
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