74 lines
2.0 KiB
C++
74 lines
2.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "InterchangeDispatcherTask.h"
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namespace UE::Interchange
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{
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class FJsonFBXLoadSourceCmd : public FJsonLoadSourceCmd
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{
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public:
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FJsonFBXLoadSourceCmd() : FJsonLoadSourceCmd() {}
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FJsonFBXLoadSourceCmd(const FString& InTranslatorID
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, const FString& InSourceFilename
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, const bool InbConvertScene
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, const bool InbForceFrontXAxis
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, const bool InbConvertSceneUnit
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, const bool InbKeepFbxNamespace)
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: FJsonLoadSourceCmd(InTranslatorID, InSourceFilename)
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, bConvertScene(InbConvertScene)
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, bForceFrontXAxis(InbForceFrontXAxis)
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, bConvertSceneUnit(InbConvertSceneUnit)
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, bKeepFbxNamespace(InbKeepFbxNamespace)
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{
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}
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INTERCHANGEDISPATCHER_API virtual TSharedPtr<FJsonObject> GetActionDataObject() const override;
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INTERCHANGEDISPATCHER_API virtual bool IsActionDataObjectValid(const FJsonObject& ActionDataObject) override;
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bool GetDoesConvertScene() const
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{
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//Code should not do query data if the data was not set before
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ensure(bIsDataInitialize);
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return bConvertScene;
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}
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bool GetDoesForceFrontXAxis() const
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{
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//Code should not do query data if the data was not set before
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ensure(bIsDataInitialize);
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return bForceFrontXAxis;
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}
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bool GetDoesConvertSceneUnit() const
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{
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//Code should not do query data if the data was not set before
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ensure(bIsDataInitialize);
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return bConvertSceneUnit;
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}
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bool GetDoesKeepFbxNamespace() const
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{
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//Code should not do query data if the data was not set before
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ensure(bIsDataInitialize);
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return bKeepFbxNamespace;
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}
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INTERCHANGEDISPATCHER_API static const TCHAR* TaskName;
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private:
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bool bConvertScene = true;
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bool bForceFrontXAxis = false;
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bool bConvertSceneUnit = true;
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bool bKeepFbxNamespace = false;
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static const TCHAR* ConvertSceneJsonKey;
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static const TCHAR* ForceFrontXAxisJsonKey;
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static const TCHAR* ConvertSceneUnitJsonKey;
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static const TCHAR* KeepFbxNamespaceJsonKey;
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};
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}//ns UE
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