Files
UnrealEngine/Engine/Plugins/Marketplace/PCGExt/Source/PCGExElementsClipper2/PCGExElementsClipper2.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

40 lines
1.1 KiB
C#
Executable File

// Copyright 2026 Timothé Lapetite and contributors
// Released under the MIT license https://opensource.org/license/MIT/
// Originally ported from cavalier_contours by jbuckmccready (https://github.com/jbuckmccready/cavalier_contours)
using System.IO;
using UnrealBuildTool;
public class PCGExElementsClipper2 : ModuleRules
{
public PCGExElementsClipper2(ReadOnlyTargetRules Target) : base(Target)
{
bool bNoPCH = File.Exists(Path.Combine(ModuleDirectory, "..", "..", "Config", ".noPCH"));
PCHUsage = bNoPCH ? PCHUsageMode.NoPCHs : PCHUsageMode.UseExplicitOrSharedPCHs;
bUseUnity = true;
MinSourceFilesForUnityBuildOverride = 4;
PrecompileForTargets = PrecompileTargetsType.Any;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"PCG",
"PCGExCore",
"PCGExBlending",
"PCGExFilters",
"PCGExMatching",
"PCGExFoundations",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
}
);
}
}