Files
UnrealEngine/Engine/Plugins/Media/ElectraPlayer/Source/ElectraPlayerRuntime/Public/Windows/ElectraPlayerResourceDelegate.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

13 lines
296 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
struct ID3D12CommandQueue;
class IElectraPlayerResourceDelegate
{
public:
virtual ~IElectraPlayerResourceDelegate() {}
virtual void ExecuteCodeWithCopyCommandQueueUsage(TFunction<void(ID3D12CommandQueue*)>&& CodeToRun) = 0;
};