47 lines
1.7 KiB
C#
47 lines
1.7 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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using UnrealBuildTool;
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public class NDISDK : ModuleRules
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{
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public NDISDK(ReadOnlyTargetRules Target) : base(Target)
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{
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Type = ModuleType.External;
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string IncludePath = Path.Combine(ModuleDirectory, "Include");
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PublicIncludePaths.Add(IncludePath);
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// The NDI SDK is available for Win64 + Linux, but this plugin only supports Win64
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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string DllName = Path.Combine("Processing.NDI.Lib.x64.dll");
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string DllPath = Path.Combine(PluginDirectory, "Binaries", "ThirdParty", "Win64", DllName);
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RuntimeDependencies.Add(DllPath);
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// Ensure that we define our c++ define
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PublicDefinitions.Add("NDI_SDK_ENABLED");
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}
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if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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string DllName = Path.Combine("libndi.dylib");
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string DllPath = Path.Combine(PluginDirectory, "Binaries", "ThirdParty", "Mac", DllName);
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RuntimeDependencies.Add(DllPath);
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// Ensure that we define our c++ define
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PublicDefinitions.Add("NDI_SDK_ENABLED");
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}
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if (Target.Platform == UnrealTargetPlatform.Linux)
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{
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// Need to hardcode this to .6 since we don't sym link the shipping binaries
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string DllName = Path.Combine("libndi.so.6");
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string DllPath = Path.Combine(PluginDirectory, "Binaries", "ThirdParty", "Linux", DllName);
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RuntimeDependencies.Add(DllPath);
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// Ensure that we define our c++ define
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PublicDefinitions.Add("NDI_SDK_ENABLED");
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}
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}
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}
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