Files
UnrealEngine/Engine/Plugins/Media/PixelStreaming/Source/PixelStreamingEditor/Private/PixelStreamingStyle.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

64 lines
1.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "PixelStreamingStyle.h"
#include "Styling/SlateStyleRegistry.h"
#include "Framework/Application/SlateApplication.h"
#include "Slate/SlateGameResources.h"
#include "Interfaces/IPluginManager.h"
#include "Styling/SlateStyle.h"
#include "Styling/SlateStyleMacros.h"
#define RootToContentDir Style->RootToContentDir
namespace UE::EditorPixelStreaming
{
TSharedPtr<FSlateStyleSet> FPixelStreamingStyle::StyleInstance = NULL;
void FPixelStreamingStyle::Initialize()
{
if(!StyleInstance.IsValid())
{
StyleInstance = Create();
FSlateStyleRegistry::RegisterSlateStyle(*StyleInstance);
}
}
void FPixelStreamingStyle::Shutdown()
{
FSlateStyleRegistry::UnRegisterSlateStyle(*StyleInstance);
ensure(StyleInstance.IsUnique());
StyleInstance.Reset();
}
FName FPixelStreamingStyle::GetStyleSetName()
{
static FName StyleSetName(TEXT("PixelStreamingStyle"));
return StyleSetName;
}
const FVector2D Icon16x16(16.0f, 16.0f);
const FVector2D Icon20x20(20.0f, 20.0f);
const FVector2D Icon64x64(64.0f, 64.0f);
TSharedRef<FSlateStyleSet> FPixelStreamingStyle::Create()
{
TSharedRef< FSlateStyleSet > Style = MakeShareable(new FSlateStyleSet("PixelStreamingStyle"));
Style->SetContentRoot(IPluginManager::Get().FindPlugin("PixelStreaming")->GetBaseDir() / TEXT("Resources"));
Style->Set("PixelStreaming.Icon", new IMAGE_BRUSH_SVG("PixelStreaming_16", Icon16x16));
return Style;
}
void FPixelStreamingStyle::ReloadTextures()
{
if(FSlateApplication::IsInitialized())
{
FSlateApplication::Get().GetRenderer()->ReloadTextureResources();
}
}
FSlateStyleSet& FPixelStreamingStyle::Get()
{
return *StyleInstance;
}
}
#undef RootToContentDir