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UnrealEngine/Engine/Plugins/Media/PixelStreaming/Source/PixelStreamingServers/Internal/SocketUtils.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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262 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Misc/Optional.h"
namespace UE::PixelStreaming
{
PIXELSTREAMINGSERVERS_API extern int GetNextAvailablePort(TOptional<int> StartingPort = FNullOpt(0));
} // namespace UE::PixelStreaming