11 lines
262 B
C++
11 lines
262 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Misc/Optional.h"
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namespace UE::PixelStreaming
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{
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PIXELSTREAMINGSERVERS_API extern int GetNextAvailablePort(TOptional<int> StartingPort = FNullOpt(0));
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} // namespace UE::PixelStreaming
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