Files
UnrealEngine/Engine/Plugins/Media/WebMMedia/Source/ThirdParty/webm/libwebm.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

34 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class LibWebM : ModuleRules
{
protected readonly string Version = "1.0.0.27";
protected readonly string BuildConfig = "Release";
protected string VersionPath { get => Path.Combine(ModuleDirectory, Version); }
protected string LibraryPath { get => Path.Combine(VersionPath, "lib"); }
protected string LibraryName { get => Target.Platform.IsInGroup(UnrealPlatformGroup.Windows) ? "libwebm.lib" : "libwebm.a"; }
public LibWebM(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
PublicSystemIncludePaths.Add(VersionPath);
if (Target.Platform == UnrealTargetPlatform.Win64)
{
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "Win64", Target.Architecture.WindowsLibDir, BuildConfig, LibraryName));
}
else if (Target.Platform == UnrealTargetPlatform.Linux)
{
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "Linux", Target.Architecture.LinuxName, BuildConfig, LibraryName));
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "Mac", BuildConfig, LibraryName));
}
}
}