34 lines
1.3 KiB
C#
34 lines
1.3 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class LibWebM : ModuleRules
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{
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protected readonly string Version = "1.0.0.27";
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protected readonly string BuildConfig = "Release";
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protected string VersionPath { get => Path.Combine(ModuleDirectory, Version); }
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protected string LibraryPath { get => Path.Combine(VersionPath, "lib"); }
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protected string LibraryName { get => Target.Platform.IsInGroup(UnrealPlatformGroup.Windows) ? "libwebm.lib" : "libwebm.a"; }
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public LibWebM(ReadOnlyTargetRules Target) : base(Target)
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{
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Type = ModuleType.External;
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PublicSystemIncludePaths.Add(VersionPath);
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "Win64", Target.Architecture.WindowsLibDir, BuildConfig, LibraryName));
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}
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else if (Target.Platform == UnrealTargetPlatform.Linux)
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{
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PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "Linux", Target.Architecture.LinuxName, BuildConfig, LibraryName));
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}
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else if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "Mac", BuildConfig, LibraryName));
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}
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}
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}
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