Files
UnrealEngine/Engine/Plugins/MetaHuman/MetaHumanAnimator/Source/MetaHumanCaptureProtocolStack/MetaHumanCaptureProtocolStack.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

41 lines
851 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MetaHumanCaptureProtocolStack : ModuleRules
{
public MetaHumanCaptureProtocolStack(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(new string[]
{
// ... add public include paths required here ...
});
PrivateIncludePaths.AddRange(new string[]
{
// ... add other private include paths required here ...
});
PublicDependencyModuleNames.AddRange(new string[]
{
"Core",
"MetaHumanCaptureUtils"
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"CoreUObject",
"Engine",
"Json",
"JsonUtilities",
"Sockets",
"Networking",
"UnrealEd"
});
}
}