Files
UnrealEngine/Engine/Plugins/MetaHuman/MetaHumanAnimator/Source/MetaHumanSequencer/MetaHumanSequencer.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

38 lines
730 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MetaHumanSequencer : ModuleRules
{
public MetaHumanSequencer(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(new string[] {
"Core",
"Engine",
"MovieScene",
"MediaCompositing",
"MovieSceneTools",
"MovieSceneTracks",
"Sequencer",
"CaptureDataCore"
});
PrivateDependencyModuleNames.AddRange(new string[] {
"CoreUObject",
"UnrealEd",
"ModelingOperators",
"GeometryCore",
"Slate",
"SlateCore",
"MediaCompositingEditor",
"MediaAssets",
"ImgMedia",
"ToolMenus",
"Persona",
"ControlRig",
"MetaHumanCaptureData",
"MetaHumanCore",
});
}
}