Files
UnrealEngine/Engine/Plugins/MetaHuman/MetaHumanAnimator/Source/MetaHumanSpeech2Face/MetaHumanSpeech2Face.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

46 lines
875 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MetaHumanSpeech2Face : ModuleRules
{
public MetaHumanSpeech2Face(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(new string[]
{
"Core",
"ControlRig"
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"CoreUObject",
"Engine",
"Json",
"JsonUtilities",
"NNE",
"AudioPlatformConfiguration",
"Projects",
"Slate",
"SlateCore",
"MovieScene",
"MovieSceneTracks",
"LevelSequence",
"AssetRegistry",
"MetaHumanCore",
"SignalProcessing",
"MetaHumanCoreTech",
});
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(new string[]
{
"ToolMenus",
"ContentBrowser",
"UnrealEd"
});
}
}
}