29 lines
736 B
C++
29 lines
736 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "LiveLinkFaceSubjectSettings.h"
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// Could use BlueprintReadWrite on the UPROPERTY, but get/set functions give you better control
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// over what Category is used
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void ULiveLinkFaceSubjectSettings::SetHeadOrientation(bool bInHeadOrientation)
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{
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bHeadOrientation = bInHeadOrientation;
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}
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void ULiveLinkFaceSubjectSettings::GetHeadOrientation(bool& bOutHeadOrientation) const
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{
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bOutHeadOrientation = bHeadOrientation;
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}
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void ULiveLinkFaceSubjectSettings::SetHeadTranslation(bool bInHeadTranslation)
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{
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bHeadTranslation = bInHeadTranslation;
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}
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void ULiveLinkFaceSubjectSettings::GetHeadTranslation(bool& bOutHeadTranslation) const
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{
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bOutHeadTranslation = bHeadTranslation;
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}
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