Files
UnrealEngine/Engine/Plugins/MetaHuman/MetaHumanLiveLink/Source/LiveLinkFaceSource/Private/LiveLinkFaceSubjectSettings.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

29 lines
736 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LiveLinkFaceSubjectSettings.h"
// Could use BlueprintReadWrite on the UPROPERTY, but get/set functions give you better control
// over what Category is used
void ULiveLinkFaceSubjectSettings::SetHeadOrientation(bool bInHeadOrientation)
{
bHeadOrientation = bInHeadOrientation;
}
void ULiveLinkFaceSubjectSettings::GetHeadOrientation(bool& bOutHeadOrientation) const
{
bOutHeadOrientation = bHeadOrientation;
}
void ULiveLinkFaceSubjectSettings::SetHeadTranslation(bool bInHeadTranslation)
{
bHeadTranslation = bInHeadTranslation;
}
void ULiveLinkFaceSubjectSettings::GetHeadTranslation(bool& bOutHeadTranslation) const
{
bOutHeadTranslation = bHeadTranslation;
}