Files
UnrealEngine/Engine/Plugins/MetaHuman/MetaHumanLiveLink/Source/LiveLinkFaceSource/Public/LiveLinkFaceSourceBlueprint.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

26 lines
722 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Kismet/BlueprintFunctionLibrary.h"
#include "ILiveLinkSource.h"
#include "LiveLinkFaceSourceBlueprint.generated.h"
UCLASS(Blueprintable)
class LIVELINKFACESOURCE_API ULiveLinkFaceSourceBlueprint : public UBlueprintFunctionLibrary
{
public:
GENERATED_BODY()
UFUNCTION(BlueprintCallable, Category = "Live Link Face")
static void CreateLiveLinkFaceSource(FLiveLinkSourceHandle& LiveLinkFaceSource, bool& Succeeded);
UFUNCTION(BlueprintCallable, Category = "Live Link Face")
static void Connect(const FLiveLinkSourceHandle& LiveLinkFaceSource, const FString& SubjectName, const FString& Address, bool& Succeeded, int32 Port = 14785);
};