Files
UnrealEngine/Engine/Plugins/MetaHuman/MetaHumanLiveLink/Source/MetaHumanLocalLiveLinkSourceEditor/Private/MetaHumanMediaSourceCustomization.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

24 lines
570 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "DetailCategoryBuilder.h"
class FMetaHumanMediaSourceCustomization
{
protected:
void Setup(IDetailLayoutBuilder& InDetailBuilder, bool bInIsVideo);
TSharedPtr<class SMetaHumanMediaSourceWidget> MediaSource;
TSharedPtr<class SEditableTextBox> SubjectName;
FTextBlockStyle ButtonTextStyle;
void AddRow(IDetailCategoryBuilder& InCategoryBuilder, FText InText, TSharedPtr<SWidget> InWidget, bool bInIsAdvanced = false, FText InToolTip = FText());
FText ValidateSubjectName() const;
};