Files
UnrealEngine/Engine/Plugins/MetaHuman/MetaHumanSDK/Source/InterchangeDNA/Public/InterchangeDnaModule.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

32 lines
861 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#define UE_API INTERCHANGEDNA_API
class IDNAReader;
class FInterchangeDnaModule : public IModuleInterface
{
public:
/** IModuleInterface implementation */
UE_API virtual void StartupModule() override;
UE_API virtual void ShutdownModule() override;
static UE_API FInterchangeDnaModule& GetModule();
/** Set DNA asset user data and map joints for skeletal mesh */
UE_API void SetSkelMeshDNAData(TNotNull<class USkeletalMesh*> InSkelMesh, TSharedPtr<IDNAReader> InDNAReader);
/** DNAInterchangeModule implementation */
UE_API class USkeletalMesh* ImportSync(const FString& InNewRigAssetName, const FString& InNewRigPath, TSharedPtr<IDNAReader> InDNAReader, TWeakObjectPtr<class USkeleton> InSkeleton);
};
#undef UE_API