Files
UnrealEngine/Engine/Plugins/Mutable/Source/CustomizableObjectEditor/Private/MuCOE/CustomizableObjectConnectionDrawingPolicy.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

17 lines
651 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ConnectionDrawingPolicy.h"
class FCustomizableObjectConnectionDrawingPolicy : public FConnectionDrawingPolicy
{
public:
FCustomizableObjectConnectionDrawingPolicy(int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const FSlateRect& InClippingRect, FSlateWindowElementList& InDrawElements)
: FConnectionDrawingPolicy(InBackLayerID, InFrontLayerID, ZoomFactor, InClippingRect, InDrawElements) {}
// FConnectionDrawingPolicy interface
virtual void DetermineWiringStyle(UEdGraphPin* OutputPin, UEdGraphPin* InputPin, FConnectionParams& Params) override;
};