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UnrealEngine/Engine/Plugins/Mutable/Source/MutableTools/Internal/MuT/NodeColourParameter.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

51 lines
848 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MuR/Ptr.h"
#include "MuR/RefCounted.h"
#include "MuT/Node.h"
#include "MuT/NodeColour.h"
#include "MuT/NodeRange.h"
#include "Math/Vector4.h"
#include "Math/MathFwd.h"
#define UE_API MUTABLETOOLS_API
namespace UE::Mutable::Private
{
/** Node that defines a colour model parameter.
*/
class NodeColourParameter : public NodeColour
{
public:
FVector4f DefaultValue;
FString Name;
FString Uid;
TArray<Ptr<NodeRange>> Ranges;
public:
// Node interface
virtual const FNodeType* GetType() const { return &StaticType; }
static const FNodeType* GetStaticType() { return &StaticType; }
protected:
/** Forbidden. Manage with the Ptr<> template. */
~NodeColourParameter() {}
private:
static UE_API FNodeType StaticType;
};
}
#undef UE_API