55 lines
1.0 KiB
C++
55 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MuR/Ptr.h"
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#include "MuR/RefCounted.h"
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#include "MuT/Node.h"
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#include "MuT/NodeComponent.h"
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#define UE_API MUTABLETOOLS_API
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namespace UE::Mutable::Private
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{
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/** Select different component subgraphs based on active tags. */
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class NodeComponentVariation : public NodeComponent
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{
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public:
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Ptr<NodeComponent> DefaultComponent;
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struct FVariation
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{
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Ptr<NodeComponent> Component;
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FString Tag;
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};
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TArray<FVariation> Variations;
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public:
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// Node Interface
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virtual const FNodeType* GetType() const override { return &StaticType; }
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static const FNodeType* GetStaticType() { return &StaticType; }
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// NodeComponent interface
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virtual const class NodeComponentNew* GetParentComponentNew() const override { check(false); return nullptr; }
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protected:
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/** Forbidden. Manage with the Ptr<> template. */
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~NodeComponentVariation() {}
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private:
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static UE_API FNodeType StaticType;
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};
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} // namespace UE::Mutable::Private
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#undef UE_API
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