Files
UnrealEngine/Engine/Plugins/Mutable/Source/MutableTools/Internal/MuT/NodeImageSwizzle.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

55 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MuR/Image.h"
#include "MuR/Ptr.h"
#include "MuR/RefCounted.h"
#include "MuT/Node.h"
#include "MuT/NodeImage.h"
#define UE_API MUTABLETOOLS_API
namespace UE::Mutable::Private
{
/** Node that composes a new image by gathering pixel data from channels in other images. */
class NodeImageSwizzle : public NodeImage
{
public:
EImageFormat NewFormat;
TArray<Ptr<NodeImage>> Sources;
TArray<int32> SourceChannels;
public:
// Node Interface
virtual const FNodeType* GetType() const override { return &StaticType; }
static const FNodeType* GetStaticType() { return &StaticType; }
// Own interface
inline void SetFormat(EImageFormat InFormat)
{
NewFormat = InFormat;
int32 ChannelCount = GetImageFormatData(InFormat).Channels;
Sources.SetNum(ChannelCount);
SourceChannels.SetNum(ChannelCount);
}
protected:
/** Forbidden. Manage with the Ptr<> template. */
~NodeImageSwizzle() {}
private:
static UE_API FNodeType StaticType;
};
}
#undef UE_API