44 lines
895 B
C++
44 lines
895 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "HAL/Platform.h"
|
|
#include "MuR/Ptr.h"
|
|
#include "MuR/RefCounted.h"
|
|
#include "MuT/NodeMaterial.h"
|
|
#include "MuT/NodeImage.h"
|
|
#include "MuR/Types.h"
|
|
#include "Math/Vector4.h"
|
|
|
|
#define UE_API MUTABLETOOLS_API
|
|
|
|
namespace UE::Mutable::Private
|
|
{
|
|
/** NodeMaterialConstant class. */
|
|
class NodeMaterialConstant : public NodeMaterial
|
|
{
|
|
public:
|
|
|
|
// Node Interface
|
|
virtual const FNodeType* GetType() const override { return &StaticType; }
|
|
static const FNodeType* GetStaticType() { return &StaticType; }
|
|
|
|
int32 MaterialId = INDEX_NONE;
|
|
|
|
TMap<FName, FVector4f> ColorValues;
|
|
TMap<FName, float> ScalarValues;
|
|
TMap<FName, Ptr<NodeImage>> ImageValues;
|
|
|
|
protected:
|
|
|
|
// Forbidden. Manage with the Ptr<> template.
|
|
inline ~NodeMaterialConstant() {}
|
|
|
|
private:
|
|
|
|
static UE_API FNodeType StaticType;
|
|
};
|
|
}
|
|
|
|
#undef UE_API
|