Files
UnrealEngine/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/Source/Private/OnlineJniGooglePlayGamesWrapper.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

42 lines
2.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#if USE_ANDROID_JNI
#include "Android/AndroidJavaEnv.h"
namespace UE::Jni
{
struct FGooglePlayGamesWrapper: Java::Lang::FObject
{
static constexpr bool bIsOptional = true;
static constexpr FAnsiStringView ClassName = "com/epicgames/unreal/GooglePlayGamesWrapper";
static void JNICALL nativeLoginSuccess(JNIEnv* env, jclass clazz, jlong TaskPtr, jstring InPlayerId, jstring InPlayerDisplayName, jstring InAuthCode);
static void JNICALL nativeLoginFailed(JNIEnv* env, jclass clazz, jlong TaskPtr);
static void JNICALL nativeLeaderboardRequestSuccess(JNIEnv* env, jclass clazz, jlong TaskPtr, jstring InDisplayName, jstring InPlayerId, jlong InRank, jlong InRawScore);
static void JNICALL nativeLeaderboardRequestFailed(JNIEnv* env, jclass clazz, jlong TaskPtr);
static void JNICALL nativeFlushLeaderboardsCompleted(JNIEnv* env, jclass clazz, jlong TaskPtr, jboolean InSuccess);
static void JNICALL nativeQueryAchievementsSuccess(JNIEnv* env, jclass clazz, jlong TaskPtr, Java::Lang::TArray<jstring>* InAchievementIds, Java::Lang::TArray<jint>* InTypes, Java::Lang::TArray<jint>* InSteps, Java::Lang::TArray<jint>* InTotalSteps, Java::Lang::TArray<jstring>* InTitles, Java::Lang::TArray<jstring>* InDescriptions, Java::Lang::TArray<jboolean>* InIsHidden, Java::Lang::TArray<jlong>* InLastUpdatedTimestamps);
static void JNICALL nativeQueryAchievementsFailed(JNIEnv* env, jclass clazz, jlong TaskPtr);
static void JNICALL nativeWriteAchievementsCompleted(JNIEnv* env, jclass clazz, jlong TaskPtr, Java::Lang::TArray<jstring>* InSucceeded);
static constexpr FNativeMethod NativeMethods[]
{
UE_JNI_NATIVE_METHOD(nativeLoginSuccess),
UE_JNI_NATIVE_METHOD(nativeLoginFailed),
UE_JNI_NATIVE_METHOD(nativeLeaderboardRequestSuccess),
UE_JNI_NATIVE_METHOD(nativeLeaderboardRequestFailed),
UE_JNI_NATIVE_METHOD(nativeFlushLeaderboardsCompleted),
UE_JNI_NATIVE_METHOD(nativeQueryAchievementsSuccess),
UE_JNI_NATIVE_METHOD(nativeQueryAchievementsFailed),
UE_JNI_NATIVE_METHOD(nativeWriteAchievementsCompleted)
};
};
template struct TInitialize<FGooglePlayGamesWrapper>;
}
#endif