42 lines
2.2 KiB
C++
42 lines
2.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#if USE_ANDROID_JNI
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#include "Android/AndroidJavaEnv.h"
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namespace UE::Jni
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{
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struct FGooglePlayGamesWrapper: Java::Lang::FObject
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{
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static constexpr bool bIsOptional = true;
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static constexpr FAnsiStringView ClassName = "com/epicgames/unreal/GooglePlayGamesWrapper";
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static void JNICALL nativeLoginSuccess(JNIEnv* env, jclass clazz, jlong TaskPtr, jstring InPlayerId, jstring InPlayerDisplayName, jstring InAuthCode);
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static void JNICALL nativeLoginFailed(JNIEnv* env, jclass clazz, jlong TaskPtr);
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static void JNICALL nativeLeaderboardRequestSuccess(JNIEnv* env, jclass clazz, jlong TaskPtr, jstring InDisplayName, jstring InPlayerId, jlong InRank, jlong InRawScore);
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static void JNICALL nativeLeaderboardRequestFailed(JNIEnv* env, jclass clazz, jlong TaskPtr);
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static void JNICALL nativeFlushLeaderboardsCompleted(JNIEnv* env, jclass clazz, jlong TaskPtr, jboolean InSuccess);
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static void JNICALL nativeQueryAchievementsSuccess(JNIEnv* env, jclass clazz, jlong TaskPtr, Java::Lang::TArray<jstring>* InAchievementIds, Java::Lang::TArray<jint>* InTypes, Java::Lang::TArray<jint>* InSteps, Java::Lang::TArray<jint>* InTotalSteps, Java::Lang::TArray<jstring>* InTitles, Java::Lang::TArray<jstring>* InDescriptions, Java::Lang::TArray<jboolean>* InIsHidden, Java::Lang::TArray<jlong>* InLastUpdatedTimestamps);
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static void JNICALL nativeQueryAchievementsFailed(JNIEnv* env, jclass clazz, jlong TaskPtr);
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static void JNICALL nativeWriteAchievementsCompleted(JNIEnv* env, jclass clazz, jlong TaskPtr, Java::Lang::TArray<jstring>* InSucceeded);
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static constexpr FNativeMethod NativeMethods[]
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{
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UE_JNI_NATIVE_METHOD(nativeLoginSuccess),
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UE_JNI_NATIVE_METHOD(nativeLoginFailed),
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UE_JNI_NATIVE_METHOD(nativeLeaderboardRequestSuccess),
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UE_JNI_NATIVE_METHOD(nativeLeaderboardRequestFailed),
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UE_JNI_NATIVE_METHOD(nativeFlushLeaderboardsCompleted),
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UE_JNI_NATIVE_METHOD(nativeQueryAchievementsSuccess),
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UE_JNI_NATIVE_METHOD(nativeQueryAchievementsFailed),
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UE_JNI_NATIVE_METHOD(nativeWriteAchievementsCompleted)
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};
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};
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template struct TInitialize<FGooglePlayGamesWrapper>;
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}
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#endif
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