28 lines
979 B
C++
28 lines
979 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "PCGSpatialDataVisualization.h"
|
|
#include "PCGEditorModule.h"
|
|
|
|
#define UE_API PCGEDITOR_API
|
|
|
|
class UPCGData;
|
|
struct FPCGContext;
|
|
|
|
class IPCGSplineDataVisualization : public IPCGSpatialDataVisualization
|
|
{
|
|
public:
|
|
// ~Begin IPCGDataVisualization interface
|
|
UE_API virtual FPCGTableVisualizerInfo GetTableVisualizerInfoWithDomain(const UPCGData* Data, const FPCGMetadataDomainID& DomainID) const override;
|
|
UE_API virtual FPCGSetupSceneFunc GetViewportSetupFunc(const UPCGSettingsInterface* SettingsInterface, const UPCGData* Data) const override;
|
|
// ~End IPCGDataVisualization interface
|
|
|
|
// ~Begin IPCGSpatialDataVisualization interface
|
|
/** Overrides collapse behavior to show the spline control points. */
|
|
UE_API virtual const UPCGBasePointData* CollapseToDebugBasePointData(FPCGContext* Context, const UPCGData* Data) const override;
|
|
// ~End IPCGSpatialDataVisualization interface
|
|
};
|
|
|
|
#undef UE_API
|