Files
UnrealEngine/Engine/Plugins/PCG/Source/PCGEditor/Public/DataVisualizations/PCGStaticMeshDataVisualization.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

21 lines
902 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "PCGDataVisualization.h"
#include "PCGEditorModule.h"
class UPCGData;
struct FPCGContext;
class IPCGStaticMeshDataVisualization : public IPCGDataVisualization
{
public:
// ~Begin IPCGDataVisualization interface
virtual void ExecuteDebugDisplay(FPCGContext* Context, const UPCGSettingsInterface* SettingsInterface, const UPCGData* Data, AActor* TargetActor) const override { /* Do nothing. */ };
virtual FPCGTableVisualizerInfo GetTableVisualizerInfoWithDomain(const UPCGData* Data, const FPCGMetadataDomainID& DomainID) const override;
virtual TArray<TSharedPtr<FStreamableHandle>> LoadRequiredResources(const UPCGData* Data) const override;
virtual FPCGSetupSceneFunc GetViewportSetupFunc(const UPCGSettingsInterface* SettingsInterface, const UPCGData* Data) const override;
// ~End IPCGDataVisualization interface
};