Files
UnrealEngine/Engine/Plugins/Runtime/AR/AppleAR/AppleARKit/Source/AppleARKitPoseTrackingLiveLink/AppleARKitPoseTrackingLiveLink.build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

41 lines
765 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AppleARKitPoseTrackingLiveLink : ModuleRules
{
public AppleARKitPoseTrackingLiveLink(ReadOnlyTargetRules Target) : base(Target)
{
//OptimizeCode = CodeOptimization.Never;
PublicDependencyModuleNames.AddRange(new string[]
{
"Core",
"Engine",
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"CoreUObject",
"HeadMountedDisplay",
"XRBase",
"LiveLinkAnimationCore",
"LiveLinkInterface",
"AppleARKit",
"AppleImageUtils",
"ARUtilities",
});
DynamicallyLoadedModuleNames.AddRange(new string[]
{
});
if (Target.Platform == UnrealTargetPlatform.IOS)
{
PublicFrameworks.Add( "ARKit" );
}
}
}