Files
UnrealEngine/Engine/Plugins/Runtime/AudioWidgets/Source/AudioWidgetsEditor/AudioWidgetsEditor.build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

24 lines
434 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AudioWidgetsEditor : ModuleRules
{
public AudioWidgetsEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange
(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"AudioExtensions",
"PropertyEditor"
}
);
}
}