Files
UnrealEngine/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsEditor/Private/GroomCacheActions.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

25 lines
707 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "GroomCacheActions.h"
#include "EditorFramework/AssetImportData.h"
#include "GroomCustomAssetEditorToolkit.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(GroomCacheActions)
FLinearColor UAssetDefinition_GroomCacheAsset::GetAssetColor() const
{
return FColor::White;
}
void UAssetDefinition_GroomCacheAsset::GetResolvedSourceFilePaths(const TArray<UObject*>& TypeAssets, TArray<FString>& OutSourceFilePaths) const
{
for (UObject* Asset : TypeAssets)
{
const UGroomCache* GroomCache = Cast<UGroomCache>(Asset);
if (GroomCache && GroomCache->AssetImportData)
{
GroomCache->AssetImportData->ExtractFilenames(OutSourceFilePaths);
}
}
}