Files
UnrealEngine/Engine/Plugins/Runtime/Harmonix/Source/HarmonixDsp/HarmonixDsp.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

46 lines
897 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class HarmonixDsp : ModuleRules
{
public HarmonixDsp(ReadOnlyTargetRules Target) : base(Target)
{
//OptimizeCode = CodeOptimization.Never;
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"Core",
"CoreUObject",
"DeveloperSettings",
"HarmonixMidi",
"AudioExtensions",
"Harmonix"
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"SignalProcessing"
});
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.Add("AssetRegistry");
PrivateDependencyModuleNames.Add("UnrealEd");
}
AddHmxDefines();
}
private void AddHmxDefines()
{
PublicDefinitions.Add("SIMD_IN_DEBUG=1");
PublicDefinitions.Add("FUSION_VOICE_DEBUG_DUMP_ENABLED=0");
}
}