54 lines
1.2 KiB
C#
54 lines
1.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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namespace UnrealBuildTool.Rules
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{
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public class LocationServicesAndroidImpl : ModuleRules
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{
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public LocationServicesAndroidImpl(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePathModuleNames.AddRange
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(
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new string[]
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{
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"LocationServicesBPLibrary",
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"LocationServicesAndroidImpl",
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"AndroidPermission"
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}
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);
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PrivateDependencyModuleNames.AddRange
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(
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new string[]
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{
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"Launch",
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"LocationServicesBPLibrary",
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// ... add private dependencies that you statically link with here ...
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}
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);
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PublicDependencyModuleNames.AddRange
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(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"LocationServicesBPLibrary",
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// ... add private dependencies that you statically link with here ...
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}
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);
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// Additional Frameworks and Libraries for Android
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if (Target.Platform == UnrealTargetPlatform.Android)
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{
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string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath);
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AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(PluginPath, "LocationServicesAndroidImpl_UPL.xml"));
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}
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}
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}
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}
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