Files
UnrealEngine/Engine/Plugins/Runtime/MassGameplay/Source/MassMovement/MassMovement.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

38 lines
811 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class MassMovement : ModuleRules
{
public MassMovement(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning;
PublicDependencyModuleNames.AddRange(
new string[] {
"AIModule",
"MassEntity",
"Core",
"CoreUObject",
"Engine",
"MassCommon",
"MassLOD",
"MassSignals",
"MassSpawner",
"NavigationSystem",
"ZoneGraph",
"ZoneGraphAnnotations",
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.Add("EditorFramework");
PrivateDependencyModuleNames.Add("UnrealEd");
}
}
}
}