Files
UnrealEngine/Engine/Plugins/Runtime/MassGameplay/Source/MassMovementEditor/MassMovementEditor.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

48 lines
788 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class MassMovementEditor : ModuleRules
{
public MassMovementEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"AssetTools",
"EditorFramework",
"UnrealEd",
"RHI",
"Slate",
"SlateCore",
"PropertyEditor",
"DetailCustomizations",
"MassEntity",
"MassCommon",
"MassMovement",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"RenderCore",
"KismetWidgets",
"ToolMenus",
"AppFramework",
"Projects",
}
);
}
}
}