Files
UnrealEngine/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Private/MassRepresentationFragments.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

19 lines
876 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MassRepresentationFragments.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(MassRepresentationFragments)
FMassVisualizationLODSharedFragment::FMassVisualizationLODSharedFragment(const FMassVisualizationLODParameters& LODParams)
{
LODCalculator.Initialize(LODParams.BaseLODDistance, LODParams.BufferHysteresisOnDistancePercentage / 100.f, LODParams.LODMaxCount
, /*InLODMaxCountPerViewer=*/nullptr, LODParams.DistanceToFrustum, LODParams.DistanceToFrustumHysteresis, LODParams.VisibleLODDistance);
FilterTag = LODParams.FilterTag;
}
FMassDistanceLODSharedFragment::FMassDistanceLODSharedFragment(const FMassDistanceLODParameters& LODParams)
{
LODCalculator.Initialize(LODParams.LODDistance, LODParams.BufferHysteresisOnDistancePercentage / 100.f, /*InLODMaxCount=*/nullptr);
FilterTag = LODParams.FilterTag;
}