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UnrealEngine/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassStationaryISMRepresentationFragmentDestructor.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

30 lines
812 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MassEntityQuery.h"
#include "MassObserverProcessor.h"
#include "MassStationaryISMRepresentationFragmentDestructor.generated.h"
#define UE_API MASSREPRESENTATION_API
/**
* This class is responsible for cleaning up ISM instances visualizing stationary entities
*/
UCLASS(MinimalAPI)
class UMassStationaryISMRepresentationFragmentDestructor : public UMassObserverProcessor
{
GENERATED_BODY()
public:
UE_API UMassStationaryISMRepresentationFragmentDestructor();
protected:
UE_API virtual void ConfigureQueries(const TSharedRef<FMassEntityManager>& EntityManager) override;
UE_API virtual void Execute(FMassEntityManager& EntityManager, FMassExecutionContext& Context) override;
FMassEntityQuery EntityQuery;
};
#undef UE_API