28 lines
811 B
C++
28 lines
811 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "Selection/SelectionEditInteractiveCommand.h"
|
|
#include "RetriangulateGeometrySelectionCommand.generated.h"
|
|
|
|
#define UE_API MESHMODELINGTOOLS_API
|
|
|
|
|
|
/**
|
|
* URetriangulateGeometrySelectionCommand
|
|
*/
|
|
UCLASS(MinimalAPI)
|
|
class URetriangulateGeometrySelectionCommand : public UGeometrySelectionEditCommand
|
|
{
|
|
GENERATED_BODY()
|
|
public:
|
|
|
|
virtual bool AllowEmptySelection() const override { return true; }
|
|
UE_API virtual FText GetCommandShortString() const override;
|
|
|
|
UE_API virtual bool CanExecuteCommandForSelection(UGeometrySelectionEditCommandArguments* Arguments) override;
|
|
UE_API virtual void ExecuteCommandForSelection(UGeometrySelectionEditCommandArguments* Arguments, UInteractiveCommandResult** Result) override;
|
|
};
|
|
|
|
#undef UE_API
|