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UnrealEngine/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Private/MetasoundFrontendTransform.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

1130 lines
45 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundFrontendTransform.h"
#include "Algo/Transform.h"
#include "Interfaces/MetasoundFrontendInterface.h"
#include "Interfaces/MetasoundFrontendInterfaceRegistry.h"
#include "NodeTemplates/MetasoundFrontendNodeTemplateInput.h"
#include "MetasoundAccessPtr.h"
#include "MetasoundAssetBase.h"
#include "MetasoundDocumentInterface.h"
#include "MetasoundFrontendDocument.h"
#include "MetasoundFrontendDocumentBuilder.h"
#include "MetasoundFrontendDocumentController.h"
#include "MetasoundFrontendDocumentIdGenerator.h"
#include "MetasoundFrontendRegistries.h"
#include "MetasoundFrontendSearchEngine.h"
#include "MetasoundLog.h"
#include "MetasoundTrace.h"
#include "Misc/App.h"
namespace Metasound
{
namespace Frontend
{
#define METASOUND_VERSIONING_LOG(Verbosity, Format, ...) if (DocumentTransform::bVersioningLoggingEnabled) { UE_LOG(LogMetaSound, Verbosity, Format, ##__VA_ARGS__); }
namespace DocumentTransform
{
bool bVersioningLoggingEnabled = true;
void LogAutoUpdateWarning(const FString& LogMessage)
{
// These should eventually move back to warning on cook
// but are temporarily downgraded to prevent
// warnings on things like unused test content from
// blocking code checkins
if (IsRunningCookCommandlet())
{
METASOUND_VERSIONING_LOG(Display, TEXT("%s"), *LogMessage);
}
else
{
METASOUND_VERSIONING_LOG(Warning, TEXT("%s"), *LogMessage);
}
}
#if WITH_EDITOR
FGetNodeDisplayNameProjection NodeDisplayNameProjection = [] (const FNodeHandle&) { return FText(); };
bool GetVersioningLoggingEnabled()
{
return bVersioningLoggingEnabled;
}
void SetVersioningLoggingEnabled(bool bEnabled)
{
bVersioningLoggingEnabled = bEnabled;
}
void RegisterNodeDisplayNameProjection(FGetNodeDisplayNameProjection&& InNameProjection)
{
NodeDisplayNameProjection = MoveTemp(InNameProjection);
}
FGetNodeDisplayNameProjectionRef GetNodeDisplayNameProjection()
{
return NodeDisplayNameProjection;
}
#endif // WITH_EDITOR
} // namespace DocumentTransform
bool IDocumentTransform::Transform(FMetasoundFrontendDocument& InOutDocument) const
{
FDocumentAccessPtr DocAccessPtr = MakeAccessPtr<FDocumentAccessPtr>(InOutDocument.AccessPoint, InOutDocument);
return Transform(FDocumentController::CreateDocumentHandle(DocAccessPtr));
}
bool INodeTransform::Transform(const FGuid& InNodeID, FMetaSoundFrontendDocumentBuilder& OutBuilder) const
{
return false;
}
FModifyRootGraphInterfaces::FModifyRootGraphInterfaces(const TArray<FMetasoundFrontendInterface>& InInterfacesToRemove, const TArray<FMetasoundFrontendInterface>& InInterfacesToAdd)
: InterfacesToRemove(InInterfacesToRemove)
, InterfacesToAdd(InInterfacesToAdd)
{
Init();
}
FModifyRootGraphInterfaces::FModifyRootGraphInterfaces(const TArray<FMetasoundFrontendVersion>& InInterfaceVersionsToRemove, const TArray<FMetasoundFrontendVersion>& InInterfaceVersionsToAdd)
{
Algo::Transform(InInterfaceVersionsToRemove, InterfacesToRemove, [](const FMetasoundFrontendVersion& Version)
{
FMetasoundFrontendInterface Interface;
const bool bFromInterfaceFound = IInterfaceRegistry::Get().FindInterface(GetInterfaceRegistryKey(Version), Interface);
if (!ensureAlways(bFromInterfaceFound))
{
METASOUND_VERSIONING_LOG(Error, TEXT("Failed to find interface '%s' to remove"), *Version.ToString());
}
return Interface;
});
Algo::Transform(InInterfaceVersionsToAdd, InterfacesToAdd, [](const FMetasoundFrontendVersion& Version)
{
FMetasoundFrontendInterface Interface;
const bool bToInterfaceFound = IInterfaceRegistry::Get().FindInterface(GetInterfaceRegistryKey(Version), Interface);
if (!ensureAlways(bToInterfaceFound))
{
METASOUND_VERSIONING_LOG(Error, TEXT("Failed to find interface '%s' to add"), *Version.ToString());
}
return Interface;
});
Init();
}
#if WITH_EDITOR
void FModifyRootGraphInterfaces::SetDefaultNodeLocations(bool bInSetDefaultNodeLocations)
{
bSetDefaultNodeLocations = bInSetDefaultNodeLocations;
}
#endif // WITH_EDITOR
void FModifyRootGraphInterfaces::SetNamePairingFunction(const TFunction<bool(FName, FName)>& InNamePairingFunction)
{
// Reinit required to rebuild list of pairs
Init(&InNamePairingFunction);
}
bool FModifyRootGraphInterfaces::AddMissingVertices(FGraphHandle GraphHandle) const
{
for (const FInputData& InputData : InputsToAdd)
{
const FMetasoundFrontendClassInput& InputToAdd = InputData.Input;
GraphHandle->AddInputVertex(InputToAdd);
}
for (const FOutputData& OutputData : OutputsToAdd)
{
const FMetasoundFrontendClassOutput& OutputToAdd = OutputData.Output;
GraphHandle->AddOutputVertex(OutputToAdd);
}
return !InputsToAdd.IsEmpty() || !OutputsToAdd.IsEmpty();
}
void FModifyRootGraphInterfaces::Init(const TFunction<bool(FName, FName)>* InNamePairingFunction)
{
InputsToRemove.Reset();
InputsToAdd.Reset();
OutputsToRemove.Reset();
OutputsToAdd.Reset();
PairedInputs.Reset();
PairedOutputs.Reset();
for (const FMetasoundFrontendInterface& FromInterface : InterfacesToRemove)
{
InputsToRemove.Append(FromInterface.Inputs);
OutputsToRemove.Append(FromInterface.Outputs);
}
// This function combines all the inputs of all interfaces into one input list and ptrs to their originating interfaces.
// The interface ptr will be used to query the interface for required validations on inputs. Interfaces define required inputs (and possibly other validation requirements).
for (const FMetasoundFrontendInterface& ToInterface : InterfacesToAdd)
{
TArray<FInputData> NewInputDataArray;
for (const FMetasoundFrontendClassInput& Input : ToInterface.Inputs)
{
FInputData NewData;
NewData.Input = Input;
NewData.InputInterface = &ToInterface;
NewInputDataArray.Add(NewData);
}
InputsToAdd.Append(NewInputDataArray);
TArray<FOutputData> NewOutputDataArray;
for (const FMetasoundFrontendClassOutput& Output : ToInterface.Outputs)
{
FOutputData NewData;
NewData.Output = Output;
NewData.OutputInterface = &ToInterface;
NewOutputDataArray.Add(NewData);
}
OutputsToAdd.Append(NewOutputDataArray);
}
// Iterate in reverse to allow removal from `InputsToAdd`
for (int32 AddIndex = InputsToAdd.Num() - 1; AddIndex >= 0; AddIndex--)
{
const FMetasoundFrontendClassVertex& VertexToAdd = InputsToAdd[AddIndex].Input;
const int32 RemoveIndex = InputsToRemove.IndexOfByPredicate([&](const FMetasoundFrontendClassVertex& VertexToRemove)
{
if (VertexToAdd.TypeName != VertexToRemove.TypeName)
{
return false;
}
if (InNamePairingFunction && *InNamePairingFunction)
{
return (*InNamePairingFunction)(VertexToAdd.Name, VertexToRemove.Name);
}
FName ParamA;
FName ParamB;
FName Namespace;
VertexToAdd.SplitName(Namespace, ParamA);
VertexToRemove.SplitName(Namespace, ParamB);
return ParamA == ParamB;
});
if (INDEX_NONE != RemoveIndex)
{
PairedInputs.Add(FVertexPair{InputsToRemove[RemoveIndex], InputsToAdd[AddIndex].Input});
InputsToRemove.RemoveAtSwap(RemoveIndex);
InputsToAdd.RemoveAtSwap(AddIndex);
}
}
// Iterate in reverse to allow removal from `OutputsToAdd`
for (int32 AddIndex = OutputsToAdd.Num() - 1; AddIndex >= 0; AddIndex--)
{
const FMetasoundFrontendClassVertex& VertexToAdd = OutputsToAdd[AddIndex].Output;
const int32 RemoveIndex = OutputsToRemove.IndexOfByPredicate([&](const FMetasoundFrontendClassVertex& VertexToRemove)
{
if (VertexToAdd.TypeName != VertexToRemove.TypeName)
{
return false;
}
if (InNamePairingFunction && *InNamePairingFunction)
{
return (*InNamePairingFunction)(VertexToAdd.Name, VertexToRemove.Name);
}
FName ParamA;
FName ParamB;
FName Namespace;
VertexToAdd.SplitName(Namespace, ParamA);
VertexToRemove.SplitName(Namespace, ParamB);
return ParamA == ParamB;
});
if (INDEX_NONE != RemoveIndex)
{
PairedOutputs.Add(FVertexPair { OutputsToRemove[RemoveIndex], OutputsToAdd[AddIndex].Output });
OutputsToRemove.RemoveAtSwap(RemoveIndex);
OutputsToAdd.RemoveAtSwap(AddIndex);
}
}
}
bool FModifyRootGraphInterfaces::RemoveUnsupportedVertices(FGraphHandle GraphHandle) const
{
// Remove unsupported inputs
for (const FMetasoundFrontendClassVertex& InputToRemove : InputsToRemove)
{
if (const FMetasoundFrontendClassInput* ClassInput = GraphHandle->FindClassInputWithName(InputToRemove.Name).Get())
{
if (FMetasoundFrontendClassInput::IsFunctionalEquivalent(*ClassInput, InputToRemove))
{
GraphHandle->RemoveInputVertex(InputToRemove.Name);
}
}
}
// Remove unsupported outputs
for (const FMetasoundFrontendClassVertex& OutputToRemove : OutputsToRemove)
{
if (const FMetasoundFrontendClassOutput* ClassOutput = GraphHandle->FindClassOutputWithName(OutputToRemove.Name).Get())
{
if (FMetasoundFrontendClassOutput::IsFunctionalEquivalent(*ClassOutput, OutputToRemove))
{
GraphHandle->RemoveOutputVertex(OutputToRemove.Name);
}
}
}
return !InputsToRemove.IsEmpty() || !OutputsToRemove.IsEmpty();
}
bool FModifyRootGraphInterfaces::SwapPairedVertices(FGraphHandle GraphHandle) const
{
for (const FVertexPair& InputPair : PairedInputs)
{
const FMetasoundFrontendClassVertex& OriginalVertex = InputPair.Get<0>();
FMetasoundFrontendClassInput NewVertex = InputPair.Get<1>();
// Cache off node locations and connections to push to new node
TMap<FGuid, FVector2D> Locations;
TArray<FInputHandle> ConnectedInputs;
if (const FMetasoundFrontendClassInput* ClassInput = GraphHandle->FindClassInputWithName(OriginalVertex.Name).Get())
{
if (FMetasoundFrontendVertex::IsFunctionalEquivalent(*ClassInput, OriginalVertex))
{
const FMetasoundFrontendLiteral& DefaultLiteral = ClassInput->FindConstDefaultChecked(Frontend::DefaultPageID);
NewVertex.FindDefaultChecked(Frontend::DefaultPageID) = DefaultLiteral;
NewVertex.NodeID = ClassInput->NodeID;
FNodeHandle OriginalInputNode = GraphHandle->GetInputNodeWithName(OriginalVertex.Name);
#if WITH_EDITOR
Locations = OriginalInputNode->GetNodeStyle().Display.Locations;
#endif // WITH_EDITOR
FOutputHandle OriginalInputNodeOutput = OriginalInputNode->GetOutputWithVertexName(OriginalVertex.Name);
ConnectedInputs = OriginalInputNodeOutput->GetConnectedInputs();
GraphHandle->RemoveInputVertex(OriginalVertex.Name);
}
}
FNodeHandle NewInputNode = GraphHandle->AddInputVertex(NewVertex);
#if WITH_EDITOR
// Copy prior node locations
if (!Locations.IsEmpty())
{
FMetasoundFrontendNodeStyle Style = NewInputNode->GetNodeStyle();
Style.Display.Locations = Locations;
NewInputNode->SetNodeStyle(Style);
}
#endif // WITH_EDITOR
// Copy prior node connections
FOutputHandle OutputHandle = NewInputNode->GetOutputWithVertexName(NewVertex.Name);
for (FInputHandle& ConnectedInput : ConnectedInputs)
{
OutputHandle->Connect(*ConnectedInput);
}
}
// Swap paired outputs.
for (const FVertexPair& OutputPair : PairedOutputs)
{
const FMetasoundFrontendClassVertex& OriginalVertex = OutputPair.Get<0>();
FMetasoundFrontendClassVertex NewVertex = OutputPair.Get<1>();
#if WITH_EDITOR
// Cache off node locations to push to new node
// Default add output node to origin.
TMap<FGuid, FVector2D> Locations;
Locations.Add(FGuid(), FVector2D { 0.f, 0.f });
#endif // WITH_EDITOR
FOutputHandle ConnectedOutput = IOutputController::GetInvalidHandle();
if (const FMetasoundFrontendClassOutput* ClassOutput = GraphHandle->FindClassOutputWithName(OriginalVertex.Name).Get())
{
if (FMetasoundFrontendVertex::IsFunctionalEquivalent(*ClassOutput, OriginalVertex))
{
NewVertex.NodeID = ClassOutput->NodeID;
#if WITH_EDITOR
// Interface members do not serialize text to avoid localization
// mismatches between assets and interfaces defined in code.
NewVertex.Metadata.SetSerializeText(false);
#endif // WITH_EDITOR
FNodeHandle OriginalOutputNode = GraphHandle->GetOutputNodeWithName(OriginalVertex.Name);
#if WITH_EDITOR
Locations = OriginalOutputNode->GetNodeStyle().Display.Locations;
#endif // WITH_EDITOR
FInputHandle Input = OriginalOutputNode->GetInputWithVertexName(OriginalVertex.Name);
ConnectedOutput = Input->GetConnectedOutput();
GraphHandle->RemoveOutputVertex(OriginalVertex.Name);
}
}
FNodeHandle NewOutputNode = GraphHandle->AddOutputVertex(NewVertex);
#if WITH_EDITOR
if (Locations.Num() > 0)
{
FMetasoundFrontendNodeStyle Style = NewOutputNode->GetNodeStyle();
Style.Display.Locations = Locations;
NewOutputNode->SetNodeStyle(Style);
}
#endif // WITH_EDITOR
// Copy prior node connections
FInputHandle InputHandle = NewOutputNode->GetInputWithVertexName(NewVertex.Name);
ConnectedOutput->Connect(*InputHandle);
}
return !PairedInputs.IsEmpty() || !PairedOutputs.IsEmpty();
}
bool FModifyRootGraphInterfaces::Transform(FDocumentHandle InDocument) const
{
bool bDidEdit = false;
FGraphHandle GraphHandle = InDocument->GetRootGraph();
if (ensure(GraphHandle->IsValid()))
{
bDidEdit |= UpdateInterfacesInternal(InDocument);
const bool bAddedVertices = AddMissingVertices(GraphHandle);
bDidEdit |= bAddedVertices;
bDidEdit |= SwapPairedVertices(GraphHandle);
bDidEdit |= RemoveUnsupportedVertices(GraphHandle);
#if WITH_EDITORONLY_DATA
if (bAddedVertices && bSetDefaultNodeLocations)
{
UpdateAddedVertexNodePositions(GraphHandle);
}
#endif // WITH_EDITORONLY_DATA
}
return bDidEdit;
}
bool FModifyRootGraphInterfaces::Transform(FMetasoundFrontendDocument& InOutDocument) const
{
FDocumentAccessPtr DocAccessPtr = MakeAccessPtr<FDocumentAccessPtr>(InOutDocument.AccessPoint, InOutDocument);
return Transform(FDocumentController::CreateDocumentHandle(DocAccessPtr));
}
bool FModifyRootGraphInterfaces::UpdateInterfacesInternal(FDocumentHandle DocumentHandle) const
{
for (const FMetasoundFrontendInterface& Interface : InterfacesToRemove)
{
DocumentHandle->RemoveInterfaceVersion(Interface.Metadata.Version);
}
for (const FMetasoundFrontendInterface& Interface : InterfacesToAdd)
{
DocumentHandle->AddInterfaceVersion(Interface.Metadata.Version);
}
return !InterfacesToRemove.IsEmpty() || !InterfacesToAdd.IsEmpty();
}
#if WITH_EDITORONLY_DATA
void FModifyRootGraphInterfaces::UpdateAddedVertexNodePositions(FGraphHandle GraphHandle) const
{
auto SortAndPlaceMemberNodes = [&GraphHandle](EMetasoundFrontendClassType ClassType, TSet<FName>& AddedNames, TFunctionRef<int32(const FVertexName&)> InGetSortOrder)
{
// Add graph member nodes by sort order
TSortedMap<int32, FNodeHandle> SortOrderToName;
GraphHandle->IterateNodes([&GraphHandle, &SortOrderToName, &InGetSortOrder](FNodeHandle NodeHandle)
{
const int32 Index = InGetSortOrder(NodeHandle->GetNodeName());
SortOrderToName.Add(Index, NodeHandle);
}, ClassType);
// Prime the first location as an offset prior to an existing location (as provided by a swapped member)
// to avoid placing away from user's active area if possible.
FVector2D NextLocation = { 0.0f, 0.0f };
{
int32 NumBeforeDefined = 1;
for (const TPair<int32, FNodeHandle>& Pair : SortOrderToName) //-V1078
{
const FConstNodeHandle& NodeHandle = Pair.Value;
const FName NodeName = NodeHandle->GetNodeName();
if (AddedNames.Contains(NodeName))
{
NumBeforeDefined++;
}
else
{
const TMap<FGuid, FVector2D>& Locations = NodeHandle->GetNodeStyle().Display.Locations;
if (!Locations.IsEmpty())
{
auto It = Locations.CreateConstIterator();
const TPair<FGuid, FVector2D>& Location = *It;
NextLocation = Location.Value - (NumBeforeDefined * DisplayStyle::NodeLayout::DefaultOffsetY);
break;
}
}
}
}
// Iterate through sorted map in sequence, slotting in new locations after existing swapped nodes with predefined locations.
for (TPair<int32, FNodeHandle>& Pair : SortOrderToName) //-V1078
{
FNodeHandle& NodeHandle = Pair.Value;
const FName NodeName = NodeHandle->GetNodeName();
if (AddedNames.Contains(NodeName))
{
FMetasoundFrontendNodeStyle NewStyle = NodeHandle->GetNodeStyle();
NewStyle.Display.Locations.Add(FGuid(), NextLocation);
NextLocation += DisplayStyle::NodeLayout::DefaultOffsetY;
NodeHandle->SetNodeStyle(NewStyle);
}
else
{
for (const TPair<FGuid, FVector2D>& Location : NodeHandle->GetNodeStyle().Display.Locations)
{
NextLocation = Location.Value + DisplayStyle::NodeLayout::DefaultOffsetY;
}
}
}
};
// Sort/Place Inputs
{
TSet<FName> AddedNames;
Algo::Transform(InputsToAdd, AddedNames, [](const FInputData& InputData) { return InputData.Input.Name; });
auto GetInputSortOrder = [&GraphHandle](const FVertexName& InVertexName) { return GraphHandle->GetSortOrderIndexForInput(InVertexName); };
SortAndPlaceMemberNodes(EMetasoundFrontendClassType::Input, AddedNames, GetInputSortOrder);
}
// Sort/Place Outputs
{
TSet<FName> AddedNames;
Algo::Transform(OutputsToAdd, AddedNames, [](const FOutputData& OutputData) { return OutputData.Output.Name; });
auto GetOutputSortOrder = [&GraphHandle](const FVertexName& InVertexName) { return GraphHandle->GetSortOrderIndexForOutput(InVertexName); };
SortAndPlaceMemberNodes(EMetasoundFrontendClassType::Output, AddedNames, GetOutputSortOrder);
}
}
bool FAutoUpdateRootGraph::Transform(FMetaSoundFrontendDocumentBuilder& InOutBuilderToTransform)
{
METASOUND_TRACE_CPUPROFILER_EVENT_SCOPE(FAutoUpdateRootGraph::Transform);
bool bDidEdit = false;
const bool bIsPreset = InOutBuilderToTransform.IsPreset();
const FMetasoundFrontendGraphClass& RootGraph = InOutBuilderToTransform.GetConstDocumentChecked().RootGraph;
// If preset, rebuild root graph
if (bIsPreset)
{
FMetasoundAssetBase* PresetReferencedMetaSoundAsset = InOutBuilderToTransform.GetReferencedPresetAsset();
if (!PresetReferencedMetaSoundAsset)
{
METASOUND_VERSIONING_LOG(Error, TEXT("Auto-Updating preset '%s' failed: Referenced class missing."), *DebugAssetPath);
return false;
}
TScriptInterface<IMetaSoundDocumentInterface> RefDocInterface = PresetReferencedMetaSoundAsset->GetOwningAsset();
const FMetaSoundFrontendDocumentBuilder& ReferenceBuilder = IDocumentBuilderRegistry::GetChecked().FindOrBeginBuilding(RefDocInterface);
bDidEdit |= FRebuildPresetRootGraph(ReferenceBuilder).Transform(InOutBuilderToTransform);
if (bDidEdit)
{
FMetasoundFrontendClassMetadata PresetMetadata = InOutBuilderToTransform.GetConstDocumentChecked().RootGraph.Metadata;
PresetMetadata.SetType(EMetasoundFrontendClassType::External);
const FNodeRegistryKey RegistryKey(PresetMetadata);
FMetasoundAssetBase* PresetMetaSoundAsset = IMetaSoundAssetManager::GetChecked().TryLoadAssetFromKey(RegistryKey);
if (ensure(PresetMetaSoundAsset))
{
TScriptInterface<IMetaSoundDocumentInterface> PresetInterface = PresetMetaSoundAsset->GetOwningAsset();
check(PresetInterface);
PresetInterface->ConformObjectToDocument();
}
InOutBuilderToTransform.RemoveUnusedDependencies();
InOutBuilderToTransform.SynchronizeDependencyMetadata();
}
}
// Non preset
else
{
// Update external node dependencies until there are no more updates
// (A node could need a minor version update, then an update transform,
// and then updated to another minor version which would require multiple passes)
bool bUpdated = true;
while (bUpdated)
{
bUpdated = false;
bUpdated |= UpdateExternalDependencies(InOutBuilderToTransform);
bDidEdit |= bUpdated;
}
}
return bDidEdit;
}
bool FAutoUpdateRootGraph::UpdateExternalDependencies(FMetaSoundFrontendDocumentBuilder& InOutBuilderToTransform)
{
bool bDidEdit = false;
// <Old dependency, new dependency>
using FDependencyPair = TPair<FNodeClassRegistryKey, FNodeClassRegistryKey>;
TSet<FDependencyPair> DependenciesToUpdate;
TSet<FNodeClassRegistryKey> DependenciesToTransform;
// Collect updates
const FMetasoundFrontendGraphClass& RootGraph = InOutBuilderToTransform.GetConstDocumentChecked().RootGraph;
RootGraph.IterateGraphPages([&](const FMetasoundFrontendGraph& Graph)
{
const FGuid PageID = Graph.PageID;
InOutBuilderToTransform.IterateNodesByClassType([&](const FMetasoundFrontendClass& Class, const FMetasoundFrontendNode& Node)
{
const FNodeClassRegistryKey& NodeClassKey = FNodeClassRegistryKey(Class.Metadata);
const bool bHasUpdated = UpdatedClasses.Contains(Class.ID);
const EAutoUpdateEligibility AutoUpdateReason = InOutBuilderToTransform.CanAutoUpdate(Node.GetID(), &PageID);
if (bHasUpdated || AutoUpdateReason == EAutoUpdateEligibility::Ineligible)
{
return;
}
UpdatedClasses.Add(Class.ID);
// Check if a updated minor version exists.
FMetasoundFrontendClass ClassWithHighestMinorVersion;
const bool bFoundClassInSearchEngine = Frontend::ISearchEngine::Get().FindClassWithHighestMinorVersion(NodeClassKey.ClassName, NodeClassKey.Version.Major, ClassWithHighestMinorVersion);
if (bFoundClassInSearchEngine && (ClassWithHighestMinorVersion.Metadata.GetVersion() > NodeClassKey.Version))
{
const FMetasoundFrontendVersionNumber UpdateVersion = ClassWithHighestMinorVersion.Metadata.GetVersion();
METASOUND_VERSIONING_LOG(Display, TEXT("Auto-Updating '%s' node class '%s': Newer version '%s' found."), *DebugAssetPath, *NodeClassKey.ClassName.ToString(), *UpdateVersion.ToString());
DependenciesToUpdate.Add(FDependencyPair(NodeClassKey, FNodeClassRegistryKey(ClassWithHighestMinorVersion.Metadata)));
bDidEdit |= true;
}
else if (AutoUpdateReason == EAutoUpdateEligibility::Eligible_InterfaceChange)
{
METASOUND_VERSIONING_LOG(Display, TEXT("Auto-Updating '%s' node class '%s (%s)': Interface change detected."), *DebugAssetPath, *NodeClassKey.ClassName.ToString(), *NodeClassKey.Version.ToString());
DependenciesToUpdate.Add(FDependencyPair(NodeClassKey, NodeClassKey));
bDidEdit |= true;
}
// Order is intentional; node must be updated to highest minor version before node update transform can be applied
else if (AutoUpdateReason == EAutoUpdateEligibility::Eligible_NodeUpdateTransform)
{
METASOUND_VERSIONING_LOG(Display, TEXT("Auto-Updating '%s' node class '%s (%s)': Node update transform found."), *DebugAssetPath, *NodeClassKey.ClassName.ToString(), *NodeClassKey.Version.ToString());
DependenciesToTransform.Add(NodeClassKey);
bDidEdit |= true;
}
else
{
DependenciesToUpdate.Add(FDependencyPair(NodeClassKey, NodeClassKey));
}
}, EMetasoundFrontendClassType::External, &PageID);
});
// Apply dependency updates and log disconnections
for (const FDependencyPair& DependencyPair : DependenciesToUpdate)
{
using FVertexNameAndType = FMetaSoundFrontendDocumentBuilder::FVertexNameAndType;
TArray<FVertexNameAndType> DisconnectedInputs;
TArray<FVertexNameAndType> DisconnectedOutputs;
InOutBuilderToTransform.ReplaceDependency(DependencyPair.Key, DependencyPair.Value, &DisconnectedInputs, &DisconnectedOutputs);
// Log warnings for any disconnections
if (bLogWarningOnDroppedConnection)
{
if ((DisconnectedInputs.Num() > 0) || (DisconnectedOutputs.Num() > 0))
{
const FString NodeClassName = DependencyPair.Key.ClassName.ToString();
const FString NewClassVersion = DependencyPair.Value.Version.ToString();
for (const FVertexNameAndType& InputPin : DisconnectedInputs)
{
DocumentTransform::LogAutoUpdateWarning(FString::Printf(TEXT("Auto-Updating '%s' node class '%s (%s)': Previously connected input '%s' with data type '%s' no longer exists."), *DebugAssetPath, *NodeClassName, *NewClassVersion, *InputPin.Get<0>().ToString(), *InputPin.Get<1>().ToString()));
}
for (const FVertexNameAndType& OutputPin : DisconnectedOutputs)
{
DocumentTransform::LogAutoUpdateWarning(FString::Printf(TEXT("Auto-Updating '%s' node class '%s (%s)': Previously connected output '%s' with data type '%s' no longer exists."), *DebugAssetPath, *NodeClassName, *NewClassVersion, *OutputPin.Get<0>().ToString(), *OutputPin.Get<1>().ToString()));
}
}
}
}
// Apply dependency transforms
for (const FNodeClassRegistryKey& NodeClassKey : DependenciesToTransform)
{
InOutBuilderToTransform.ApplyDependencyUpdateTransform(NodeClassKey);
}
InOutBuilderToTransform.RemoveUnusedDependencies();
InOutBuilderToTransform.SynchronizeDependencyMetadata();
return bDidEdit;
}
bool FAutoUpdateRootGraph::Transform(FDocumentHandle InDocument)
{
return false;
}
#endif // WITH_EDITORONLY_DATA
bool FRebuildPresetRootGraph::Transform(FDocumentHandle InDocument) const
{
return false;
}
FRebuildPresetRootGraph::FRebuildPresetRootGraph(const FMetasoundFrontendDocument& InReferencedDocument)
{
}
bool FRebuildPresetRootGraph::Transform(FMetasoundFrontendDocument& InDocument) const
{
return false;
}
bool FRebuildPresetRootGraph::Transform(FMetaSoundFrontendDocumentBuilder& InOutBuilderToTransform) const
{
METASOUND_TRACE_CPUPROFILER_EVENT_SCOPE(Metasound::Frontend::FRebuildPresetRootGraph::Transform);
// Callers of this transform should check that the graph is supposed to
// be managed externally and the parent builder is valid before calling this transform. If a scenario
// arises where this transform is used outside of AutoUpdate, then this
// early exist should be removed as it's mostly here to protect against
// accidental manipulation of metasound graphs.
if (!InOutBuilderToTransform.IsPreset() || !ParentBuilder)
{
return false;
}
const FMetasoundFrontendDocument& DocumentToTransform = InOutBuilderToTransform.GetConstDocumentChecked();
const FMetasoundFrontendDocument& ParentDocument = ParentBuilder->GetConstDocumentChecked();
// Determine the inputs and outputs needed in the wrapping graph. Also
// cache any exiting literals that have been set on the wrapping graph.
TSet<FName> InputsInheritingDefault;
TArray<FMetasoundFrontendClassInput> ClassInputs = GenerateRequiredClassInputs(InOutBuilderToTransform, InputsInheritingDefault);
TArray<FMetasoundFrontendClassOutput> ClassOutputs = GenerateRequiredClassOutputs(InOutBuilderToTransform);
#if WITH_EDITORONLY_DATA
// Cache off member metadata so it be can be readded if necessary after the graph is cleared
FMemberIDToMetadataMap CachedMemberMetadata;
CacheMemberMetadata(InOutBuilderToTransform, InputsInheritingDefault, CachedMemberMetadata);
#endif // WITH_EDITORONLY_DATA
FGuid PresetNodeID;
InOutBuilderToTransform.IterateNodesByClassType([&](const FMetasoundFrontendClass&, const FMetasoundFrontendNode& Node)
{
PresetNodeID = Node.GetID();
}, EMetasoundFrontendClassType::External);
if (!PresetNodeID.IsValid())
{
// This ID was originally being set to FGuid::NewGuid.
// If you were reliant on that ID, please resave the asset so it is serialized with a valid ID
PresetNodeID = DocumentToTransform.RootGraph.ID;
}
// Clear the root graph so it can be rebuilt.
TSharedRef<FDocumentModifyDelegates> ModifyDelegates = MakeShared<FDocumentModifyDelegates>(InOutBuilderToTransform.GetDocumentDelegates());
InOutBuilderToTransform.ClearDocument(ModifyDelegates);
InOutBuilderToTransform.SetPresetFlags();
// Ensure preset interfaces match those found in referenced graph. Referenced graph is assumed to be
// well-formed (i.e. all inputs/outputs/environment variables declared by interfaces are present, and
// of proper name & data type). Pass in parent builder to copy member ids so added member ids can be consistent
const TSet<FMetasoundFrontendVersion>& RefInterfaceVersions = ParentDocument.Interfaces;
for (const FMetasoundFrontendVersion& Version : RefInterfaceVersions)
{
InOutBuilderToTransform.AddInterface(Version.Name, /*bAddUserModifiableInterfaceOnly = */false, ParentBuilder);
}
// Add referenced node
const FMetasoundFrontendClassMetadata& ParentClassMetadata = ParentDocument.RootGraph.Metadata;
const FMetasoundFrontendNode* ReferencedNode = InOutBuilderToTransform.AddNodeByClassName(ParentClassMetadata.GetClassName(), ParentClassMetadata.GetVersion().Major, PresetNodeID);
check(ReferencedNode);
#if WITH_EDITOR
// Set node location, offset to be to the right of input nodes
const FGuid EdNodeGuid = FGuid::NewGuid(); // EdNodes are now never serialized and are transient, so just assign here
InOutBuilderToTransform.SetNodeLocation(PresetNodeID, DisplayStyle::NodeLayout::DefaultOffsetX, &EdNodeGuid);
#endif // WITH_EDITOR
// Connect parent graph to referenced graph
InOutBuilderToTransform.SetGraphInputsInheritingDefault(MoveTemp(InputsInheritingDefault));
AddAndConnectInputs(ClassInputs, InOutBuilderToTransform, PresetNodeID);
AddAndConnectOutputs(ClassOutputs, InOutBuilderToTransform, PresetNodeID);
#if WITH_EDITORONLY_DATA
AddMemberMetadata(CachedMemberMetadata, InOutBuilderToTransform);
#endif // WITH_EDITORONLY_DATA
return true;
}
#if WITH_EDITORONLY_DATA
void FRebuildPresetRootGraph::AddMemberMetadata(const FMemberIDToMetadataMap& InCachedMemberMetadata, FMetaSoundFrontendDocumentBuilder& InOutBuilderToTransform) const
{
// Add member metadata if a member with the corresponding node ID exists in the preset graph
if (!InCachedMemberMetadata.IsEmpty())
{
for (const TPair<FGuid, TObjectPtr<UMetaSoundFrontendMemberMetadata>>& MemberMetadataPair : InCachedMemberMetadata)
{
if (InOutBuilderToTransform.FindNode(MemberMetadataPair.Key))
{
InOutBuilderToTransform.SetMemberMetadata(*MemberMetadataPair.Value);
}
}
}
}
void FRebuildPresetRootGraph::CacheMemberMetadata(FMetaSoundFrontendDocumentBuilder& InOutBuilderToTransform, const TSet<FName>& InInputsInheritingDefault, FMemberIDToMetadataMap& InOutCachedMemberMetadata) const
{
const FMetasoundFrontendDocument& ParentDocument = ParentBuilder->GetConstDocumentChecked();
auto CreateNewLiteral = [&](UMetaSoundFrontendMemberMetadata* TemplateObject, FGuid MemberID) -> UMetaSoundFrontendMemberMetadata*
{
if (TemplateObject)
{
UMetaSoundFrontendMemberMetadata* NewMetadata = NewObject<UMetaSoundFrontendMemberMetadata>(&InOutBuilderToTransform.CastDocumentObjectChecked<UObject>(), TemplateObject->GetClass(), FName(), RF_Transactional, TemplateObject);
check(NewMetadata);
NewMetadata->MemberID = MemberID;
return NewMetadata;
}
return nullptr;
};
for (const FMetasoundFrontendClassInput& ParentClassInput : ParentDocument.RootGraph.GetDefaultInterface().Inputs)
{
UMetaSoundFrontendMemberMetadata* MemberMetadata = nullptr;
// Member id is id in InOutBuilder, which may not be the same as the node id of the class input of ParentBuilder
FGuid MemberID;
const FMetasoundFrontendClassInput* GraphInput = InOutBuilderToTransform.FindGraphInput(ParentClassInput.Name);
if (GraphInput && GraphInput->TypeName == ParentClassInput.TypeName)
{
MemberID = GraphInput->NodeID;
// If the input vertex already exists in the parent graph,
// check if parent should be used or not from set of managed
// input names.
if (InInputsInheritingDefault.Contains(ParentClassInput.Name))
{
UMetaSoundFrontendMemberMetadata* ParentMetadata = ParentBuilder->FindMemberMetadata(ParentClassInput.NodeID);
MemberMetadata = CreateNewLiteral(ParentMetadata, MemberID);
}
else
{
// Use existing defaults
MemberMetadata = InOutBuilderToTransform.FindMemberMetadata(GraphInput->NodeID);
}
}
else
{
UMetaSoundFrontendMemberMetadata* ParentMetadata = ParentBuilder->FindMemberMetadata(ParentClassInput.NodeID);
MemberID = ParentClassInput.NodeID;
MemberMetadata = CreateNewLiteral(ParentMetadata, MemberID);
}
if (MemberMetadata)
{
InOutCachedMemberMetadata.Emplace(MemberID, MemberMetadata);
}
}
}
#endif // WITH_EDITORONLY_DATA
void FRebuildPresetRootGraph::AddAndConnectInputs(const TArray<FMetasoundFrontendClassInput>& InClassInputs, FMetaSoundFrontendDocumentBuilder& InOutBuilderToTransform, const FGuid& InReferencedNodeID) const
{
// Add inputs and space appropriately
const INodeTemplate* InputTemplate = INodeTemplateRegistry::Get().FindTemplate(FInputNodeTemplate::ClassName);
check(InputTemplate);
TArray<const FMetasoundFrontendVertex*> ReferencedNodeInputVertices;
TArray<const FMetasoundFrontendNode*> InputTemplateNodes;
const TSet<FName>* InputsInheritingDefault = InOutBuilderToTransform.GetGraphInputsInheritingDefault();
check(InputsInheritingDefault);
for (const FMetasoundFrontendClassInput& ClassInput : InClassInputs)
{
const FName InputName = ClassInput.Name;
// Input may have already been added if interface member, but defaults need to be overridden
const FMetasoundFrontendNode* InputNode = InOutBuilderToTransform.FindGraphInputNode(InputName);
if (!InputNode)
{
InputNode = InOutBuilderToTransform.AddGraphInput(ClassInput);
}
else
{
// Defaults must be set as either the parent default or existing default may be different than the registered interface default
// Setting defaults will set the input as non inheriting even if we're just copying the value
// so cache off bool and set back if necessary
const bool bInheritsDefault = InputsInheritingDefault->Contains(InputName);
InOutBuilderToTransform.SetGraphInputDefaults(InputName, ClassInput.GetDefaults());
if (bInheritsDefault)
{
InOutBuilderToTransform.SetGraphInputInheritsDefault(InputName, /*bInputInheritsDefault=*/true);
}
}
const FGuid InputNodeID = InputNode->GetID();
check(InputNode);
const FMetasoundFrontendVertex* InputNodeOutputVertex = InOutBuilderToTransform.FindNodeOutput(InputNode->GetID(), InputName);
check(InputNodeOutputVertex);
const FMetasoundFrontendVertex* ReferencedNodeInputVertex = InOutBuilderToTransform.FindNodeInput(InReferencedNodeID, InputName);
check(ReferencedNodeInputVertex);
ReferencedNodeInputVertices.Add(ReferencedNodeInputVertex);
// If not editor, just make connection directly between input and output node
#if !WITH_EDITORONLY_DATA
InOutBuilderToTransform.AddEdge(FMetasoundFrontendEdge
{
InputNodeID,
InputNodeOutputVertex->VertexID,
InReferencedNodeID,
ReferencedNodeInputVertex->VertexID
});
// If editor, add template node and connections
#else
// template node takes on data type of concrete input node's output type
const FName DataType = InputNode->Interface.Outputs.Last().TypeName;
FNodeTemplateGenerateInterfaceParams Params{ { }, { DataType } };
const FMetasoundFrontendNode* TemplateNode = InOutBuilderToTransform.AddNodeByTemplate(*InputTemplate, MoveTemp(Params));
check(TemplateNode);
InputTemplateNodes.Add(TemplateNode);
const FGuid TemplateNodeInputVertexID = TemplateNode->Interface.Inputs.Last().VertexID;
const FGuid TemplateNodeOutputVertexID = TemplateNode->Interface.Outputs.Last().VertexID;
InOutBuilderToTransform.AddEdge(FMetasoundFrontendEdge
{
InputNodeID,
InputNodeOutputVertex->VertexID,
TemplateNode->GetID(),
TemplateNodeInputVertexID
});
InOutBuilderToTransform.AddEdge(FMetasoundFrontendEdge
{
TemplateNode->GetID(),
TemplateNodeOutputVertexID,
InReferencedNodeID,
ReferencedNodeInputVertex->VertexID
});
#endif
}
#if WITH_EDITOR
// Sort before adding nodes to graph layout & copy to preset (must be done after all
// inputs/outputs are added but before setting locations to propagate effectively)
const FMetasoundFrontendGraphClass& ParentRootGraph = ParentBuilder->GetConstDocumentChecked().RootGraph;
FMetasoundFrontendInterfaceStyle Style = ParentRootGraph.GetDefaultInterface().GetInputStyle();
// Sort vertices on referenced node
// then use that order to order connected input nodes (which share the same names)
auto GetInputDisplayName = [&InOutBuilderToTransform, &InReferencedNodeID](const FMetasoundFrontendVertex& Vertex)
{
return InOutBuilderToTransform.GetNodeInputDisplayName(InReferencedNodeID, Vertex.Name);
};
Style.SortVertices(ReferencedNodeInputVertices, GetInputDisplayName);
InOutBuilderToTransform.SetInputStyle(MoveTemp(Style));
// Set editor node locations
FVector2D InputNodeLocation = FVector2D::ZeroVector;
for (const FMetasoundFrontendNode* TemplateNode : InputTemplateNodes)
{
InOutBuilderToTransform.SetNodeLocation(TemplateNode->GetID(), InputNodeLocation);
InputNodeLocation += DisplayStyle::NodeLayout::DefaultOffsetY;
}
#endif // WITH_EDITOR
}
void FRebuildPresetRootGraph::AddAndConnectOutputs(const TArray<FMetasoundFrontendClassOutput>& InClassOutputs, FMetaSoundFrontendDocumentBuilder& InOutBuilderToTransform, const FGuid& InReferencedNodeID) const
{
// Add outputs and space appropriately
TArray<const FMetasoundFrontendVertex*> ReferencedNodeOutputVertices;
for (const FMetasoundFrontendClassOutput& ClassOutput : InClassOutputs)
{
// Output may have already been added if interface member
const FMetasoundFrontendNode* OutputNode = InOutBuilderToTransform.FindGraphOutputNode(ClassOutput.Name);
if (!OutputNode)
{
OutputNode = InOutBuilderToTransform.AddGraphOutput(ClassOutput);
}
check(OutputNode);
// Connect output node input vertex to corresponding referenced node output vertex.
const FMetasoundFrontendVertex* ReferencedNodeOutputVertex = InOutBuilderToTransform.FindNodeOutput(InReferencedNodeID, ClassOutput.Name);
check(ReferencedNodeOutputVertex);
const FMetasoundFrontendVertex* OutputNodeInputVertex = InOutBuilderToTransform.FindNodeInput(OutputNode->GetID(), ClassOutput.Name);
check(OutputNodeInputVertex);
InOutBuilderToTransform.AddEdge(FMetasoundFrontendEdge
{
InReferencedNodeID,
ReferencedNodeOutputVertex->VertexID,
OutputNode->GetID(),
OutputNodeInputVertex->VertexID
});
ReferencedNodeOutputVertices.Add(ReferencedNodeOutputVertex);
}
#if WITH_EDITOR
// Sort before adding nodes to graph layout & copy to preset (must be done after all
// inputs/outputs are added but before setting locations to propagate effectively)
const FMetasoundFrontendGraphClass& ParentRootGraph = ParentBuilder->GetConstDocumentChecked().RootGraph;
FMetasoundFrontendInterfaceStyle Style = ParentRootGraph.GetDefaultInterface().GetOutputStyle();
// Sort vertices on referenced node
// then use that order to order connected output nodes (which share the same names)
auto GetOutputDisplayName = [&InOutBuilderToTransform, &InReferencedNodeID](const FMetasoundFrontendVertex& Vertex)
{
return InOutBuilderToTransform.GetNodeOutputDisplayName(InReferencedNodeID, Vertex.Name);
};
Style.SortVertices(ReferencedNodeOutputVertices, GetOutputDisplayName);
InOutBuilderToTransform.SetOutputStyle(MoveTemp(Style));
// Set output node locations
FVector2D OutputNodeLocation = (2 * DisplayStyle::NodeLayout::DefaultOffsetX);
for (const FMetasoundFrontendVertex* OutputVertex : ReferencedNodeOutputVertices)
{
const FName NodeName = OutputVertex->Name;
const FGuid OutputNodeID = InOutBuilderToTransform.FindGraphOutputNode(NodeName)->GetID();
// Set editor node locations
const FGuid EdNodeGuid = FGuid::NewGuid(); // EdNodes are now never serialized and are transient, so just assign here
InOutBuilderToTransform.SetNodeLocation(OutputNodeID, OutputNodeLocation);
OutputNodeLocation += DisplayStyle::NodeLayout::DefaultOffsetY;
}
#endif // WITH_EDITOR
}
TArray<FMetasoundFrontendClassInput> FRebuildPresetRootGraph::GenerateRequiredClassInputs(FMetaSoundFrontendDocumentBuilder& InDocumentToTransformBuilder, TSet<FName>& OutInputsInheritingDefault) const
{
TArray<FMetasoundFrontendClassInput> ClassInputs;
check(ParentBuilder);
const FMetasoundFrontendGraphClass& ParentRootGraph = ParentBuilder->GetConstDocumentChecked().RootGraph;
const FMetasoundFrontendDocument& ParentDocument = ParentBuilder->GetConstDocumentChecked();
const FMetasoundFrontendDocument& DocumentToTransform = InDocumentToTransformBuilder.GetConstDocumentChecked();
const TSet<FName>* ExistingInputsInheritingDefaultPtr = InDocumentToTransformBuilder.GetGraphInputsInheritingDefault();
check(ExistingInputsInheritingDefaultPtr);
TSet<FName> InputsInheritingDefault = *ExistingInputsInheritingDefaultPtr;
// Iterate through all input nodes of referenced graph
for (const FMetasoundFrontendClassInput& ParentClassInput : ParentDocument.RootGraph.GetDefaultInterface().Inputs)
{
// Copy class input and reset defaults and id
const FName& NodeName = ParentClassInput.Name;
FMetasoundFrontendClassInput NewClassInput = ParentClassInput;
NewClassInput.VertexID = FDocumentIDGenerator::Get().CreateVertexID(DocumentToTransform);
NewClassInput.ResetDefaults(/*bInitializeDefaultPage=*/false);
if (const FMetasoundFrontendClassInput* ExistingClassInput = InDocumentToTransformBuilder.FindGraphInput(ParentClassInput.Name))
{
NewClassInput.NodeID = ExistingClassInput->NodeID;
}
auto InheritDefaultsFromGraph = [&NewClassInput, &NodeName](const FMetaSoundFrontendDocumentBuilder& InBuilder)
{
if (const FMetasoundFrontendClassInput* GraphClassInput = InBuilder.FindGraphInput(NodeName))
{
GraphClassInput->IterateDefaults([&NewClassInput](const FGuid& PageID, const FMetasoundFrontendLiteral& Literal)
{
NewClassInput.AddDefault(PageID) = Literal;
});
}
else
{
NewClassInput.InitDefault();
}
};
const FMetasoundFrontendClassInput* GraphInput = InDocumentToTransformBuilder.FindGraphInput(NodeName);
if (GraphInput && GraphInput->TypeName == ParentClassInput.TypeName)
{
// If the input vertex already exists in the parent graph,
// check if parent should be used or not from set of managed
// input names.
if (InputsInheritingDefault.Contains(NodeName))
{
InheritDefaultsFromGraph(*ParentBuilder);
}
else
{
// Use existing defaults
InheritDefaultsFromGraph(InDocumentToTransformBuilder);
}
}
else
{
InheritDefaultsFromGraph(*ParentBuilder);
// Add this to the list of inheriting as the
// type no longer matches or it no longer exists
InputsInheritingDefault.Add(NodeName);
}
ClassInputs.Add(MoveTemp(NewClassInput));
}
OutInputsInheritingDefault.Reset();
Algo::TransformIf(ClassInputs, OutInputsInheritingDefault,
[&InputsInheritingDefault](const FMetasoundFrontendClassInput& Input)
{
return InputsInheritingDefault.Contains(Input.Name);
},
[](const FMetasoundFrontendClassInput& Input)
{
return Input.Name;
});
return ClassInputs;
}
TArray<FMetasoundFrontendClassOutput> FRebuildPresetRootGraph::GenerateRequiredClassOutputs(FMetaSoundFrontendDocumentBuilder& InDocumentToTransformBuilder) const
{
TArray<FMetasoundFrontendClassOutput> ClassOutputs;
check(ParentBuilder);
const FMetasoundFrontendDocument& ParentDocument = ParentBuilder->GetConstDocumentChecked();
const FMetasoundFrontendDocument& DocumentToTransform = InDocumentToTransformBuilder.GetConstDocumentChecked();
for (const FMetasoundFrontendClassOutput& ParentClassOutput : ParentDocument.RootGraph.GetDefaultInterface().Outputs)
{
// Copy class output and reset defaults and id
FMetasoundFrontendClassOutput NewClassOutput = ParentClassOutput;
NewClassOutput.VertexID = FDocumentIDGenerator::Get().CreateVertexID(DocumentToTransform);
if (const FMetasoundFrontendClassOutput* ExistingClassOutput = InDocumentToTransformBuilder.FindGraphOutput(ParentClassOutput.Name))
{
NewClassOutput.NodeID = ExistingClassOutput->NodeID;
}
ClassOutputs.Add(MoveTemp(NewClassOutput));
}
return ClassOutputs;
}
bool FRenameRootGraphClass::Transform(FDocumentHandle InDocument) const
{
return false;
}
bool FRenameRootGraphClass::Transform(FMetasoundFrontendDocument& InOutDocument) const
{
return false;
}
#undef METASOUND_VERSIONING_LOG
} // namespace Frontend
} // namespace Metasound