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UnrealEngine/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundFrontendNodeUpdateTransform.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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872 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/NameTypes.h"
#define UE_API METASOUNDFRONTEND_API
struct FMetaSoundFrontendDocumentBuilder;
namespace Metasound::Frontend
{
class UE_EXPERIMENTAL(5.7, "Node update transforms are experimental") INodeUpdateTransform
{
#if WITH_EDITORONLY_DATA
public:
virtual ~INodeUpdateTransform() = default;
// Update document state for a given node
// This API is in progress and will likely change in the future
UE_INTERNAL virtual void Update(FMetaSoundFrontendDocumentBuilder& InOutBuilder, const FGuid& InNodeID, const FGuid* InPageID) const = 0;
// Whether the transform should be automatically applied to node classes registered with the transform
virtual bool ShouldAutoApply() const = 0;
#endif // if WITH_EDITORONLY_DATA
};
} // namespace Metasound::Frontend
#undef UE_API