Files
UnrealEngine/Engine/Plugins/Runtime/OpenXRViveTracker/Source/OpenXRViveTracker/OpenXRViveTracker.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

46 lines
847 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
namespace UnrealBuildTool.Rules
{
public class OpenXRViveTracker : ModuleRules
{
public OpenXRViveTracker(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"InputDevice"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"HeadMountedDisplay",
"XRBase",
"InputCore",
"OpenXRHMD",
"OpenXRInput",
"Slate",
"SlateCore",
"ApplicationCore"
}
);
PrivateIncludePathModuleNames.Add("OpenXR");
AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenXR");
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.Add("UnrealEd");
}
}
}
}