Files
UnrealEngine/Engine/Plugins/Runtime/PropertyAccess/Source/PropertyAccessEditor/PropertyAccessEditor.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

35 lines
562 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class PropertyAccessEditor : ModuleRules
{
public PropertyAccessEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Slate",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"GraphEditor",
"BlueprintGraph",
"Engine",
"UnrealEd",
"SlateCore",
"InputCore",
"KismetWidgets",
"PropertyPath",
"AnimGraph",
}
);
}
}