Files
UnrealEngine/Engine/Plugins/Runtime/WarpUtils/Source/PFMExporter/PFMExporter.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

40 lines
713 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class PFMExporter : ModuleRules
{
public PFMExporter(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules)
{
PublicDefinitions.Add("PFMExporter_STATIC");
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"Projects",
"RenderCore",
"RHI"
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.Add("EditorFramework");
PrivateDependencyModuleNames.Add("UnrealEd");
}
}
}