Files
UnrealEngine/Engine/Plugins/Runtime/WaveTable/Source/WaveTableEditor/WaveTableEditor.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

36 lines
646 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class WaveTableEditor : ModuleRules
{
public WaveTableEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(new string[]
{
"AssetTools",
"SlateCore",
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"AudioEditor",
"AudioExtensions",
"Core",
"CoreUObject",
"CurveEditor",
"Engine",
"EditorFramework",
"EditorWidgets",
"GameProjectGeneration",
"InputCore",
"PropertyEditor",
"SequenceRecorder",
"Slate",
"ToolWidgets",
"UnrealEd",
"WaveTable",
});
}
}