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UnrealEngine/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterSyncTickComponent.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

24 lines
678 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Components/ActorComponent.h"
#include "DisplayClusterSyncTickComponent.generated.h"
/**
* Helper component to trigger nDisplay sync for Tick sync group
*/
UCLASS(ClassGroup = (DisplayCluster), meta = (BlueprintSpawnableComponent, DisplayName = "NDisplay Sync Tick"))
class DISPLAYCLUSTER_API UDisplayClusterSyncTickComponent
: public UActorComponent
{
GENERATED_BODY()
public:
UDisplayClusterSyncTickComponent(const FObjectInitializer& ObjectInitializer);
protected:
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
};