31 lines
897 B
C++
31 lines
897 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "DisplayClusterConfigurationVersion.h"
|
|
|
|
class UDisplayClusterConfigurationData;
|
|
|
|
|
|
/**
|
|
* Display Cluster configuration manager
|
|
*/
|
|
class FDisplayClusterConfigurationMgr
|
|
{
|
|
protected:
|
|
FDisplayClusterConfigurationMgr() = default;
|
|
~FDisplayClusterConfigurationMgr() = default;
|
|
|
|
public:
|
|
// Singletone getter
|
|
static FDisplayClusterConfigurationMgr& Get();
|
|
|
|
public:
|
|
EDisplayClusterConfigurationVersion GetConfigVersion(const FString& FilePath);
|
|
UDisplayClusterConfigurationData* LoadConfig(const FString& FilePath, UObject* Owner = nullptr);
|
|
bool SaveConfig(const UDisplayClusterConfigurationData* Config, const FString& FilePath);
|
|
bool ConfigAsString(const UDisplayClusterConfigurationData* Config, FString& OutString);
|
|
UDisplayClusterConfigurationData* CreateDefaultStandaloneConfigData();
|
|
};
|